Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -17,36 +17,44 @@
#include <osgGA/TrackballManipulator>
#include <osgUtil/SceneView>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
BaseType(osgGA::MatrixManipulator);
Constructor0();
Method0(const char *, className);
Method1(void, setMinimumZoomScale, IN, float, minimumZoomScale);
Method0(float, getMinimumZoomScale);
Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
Method0(osg::Matrixd, getMatrix);
Method0(osg::Matrixd, getInverseMatrix);
Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
Method0(float, getFusionDistanceValue);
Method1(void, setNode, IN, osg::Node *, x);
Method0(const osg::Node *, getNode);
Method0(osg::Node *, getNode);
Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method1(void, home, IN, double, x);
Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
Method1(void, setTrackballSize, IN, float, size);
Method0(float, getTrackballSize);
WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
ReadOnlyProperty(float, FusionDistanceValue);
ReadOnlyProperty(osg::Matrixd, InverseMatrix);
ReadOnlyProperty(osg::Matrixd, Matrix);
Property(float, MinimumZoomScale);
Property(osg::Node *, Node);
Property(float, TrackballSize);
I_BaseType(osgGA::MatrixManipulator);
I_Constructor0();
I_Method0(const char *, className);
I_Method1(void, setMinimumZoomScale, IN, float, minimumZoomScale);
I_Method0(float, getMinimumZoomScale);
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
I_Method0(osg::Matrixd, getMatrix);
I_Method0(osg::Matrixd, getInverseMatrix);
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
I_Method0(float, getFusionDistanceValue);
I_Method1(void, setNode, IN, osg::Node *, x);
I_Method0(const osg::Node *, getNode);
I_Method0(osg::Node *, getNode);
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, home, IN, double, x);
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
I_Method1(void, setTrackballSize, IN, float, size);
I_Method0(float, getTrackballSize);
I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
I_ReadOnlyProperty(float, FusionDistanceValue);
I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
I_ReadOnlyProperty(osg::Matrixd, Matrix);
I_Property(float, MinimumZoomScale);
I_Property(osg::Node *, Node);
I_Property(float, TrackballSize);
END_REFLECTOR