Updated wrappers
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@@ -17,36 +17,44 @@
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#include <osgGA/TrackballManipulator>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
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BaseType(osgGA::MatrixManipulator);
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Constructor0();
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Method0(const char *, className);
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Method1(void, setMinimumZoomScale, IN, float, minimumZoomScale);
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Method0(float, getMinimumZoomScale);
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Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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Method0(osg::Matrixd, getMatrix);
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Method0(osg::Matrixd, getInverseMatrix);
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Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
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Method0(float, getFusionDistanceValue);
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Method1(void, setNode, IN, osg::Node *, x);
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Method0(const osg::Node *, getNode);
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Method0(osg::Node *, getNode);
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Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, home, IN, double, x);
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Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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Method1(void, setTrackballSize, IN, float, size);
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Method0(float, getTrackballSize);
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WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
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ReadOnlyProperty(float, FusionDistanceValue);
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ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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ReadOnlyProperty(osg::Matrixd, Matrix);
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Property(float, MinimumZoomScale);
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Property(osg::Node *, Node);
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Property(float, TrackballSize);
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0();
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I_Method0(const char *, className);
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I_Method1(void, setMinimumZoomScale, IN, float, minimumZoomScale);
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I_Method0(float, getMinimumZoomScale);
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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I_Method0(osg::Matrixd, getMatrix);
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I_Method0(osg::Matrixd, getInverseMatrix);
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
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I_Method0(float, getFusionDistanceValue);
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I_Method1(void, setNode, IN, osg::Node *, x);
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I_Method0(const osg::Node *, getNode);
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I_Method0(osg::Node *, getNode);
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, home, IN, double, x);
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Method1(void, setTrackballSize, IN, float, size);
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I_Method0(float, getTrackballSize);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
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I_ReadOnlyProperty(float, FusionDistanceValue);
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I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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I_ReadOnlyProperty(osg::Matrixd, Matrix);
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I_Property(float, MinimumZoomScale);
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I_Property(osg::Node *, Node);
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I_Property(float, TrackballSize);
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END_REFLECTOR
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