Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -15,31 +15,39 @@
#include <osg/Vec3>
#include <osgParticle/FluidProgram>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
BaseType(osgParticle::Program);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(void, setFluidViscosity, IN, float, v);
Method0(float, getFluidViscosity);
Method1(void, setFluidDensity, IN, float, d);
Method0(float, getFluidDensity);
Method1(void, setWind, IN, const osg::Vec3 &, wind);
Method0(const osg::Vec3 &, getWind);
Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
Method0(const osg::Vec3 &, getAcceleration);
MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
Method0(void, setFluidToAir);
Method0(void, setFluidToWater);
Property(const osg::Vec3 &, Acceleration);
Property(float, FluidDensity);
Property(float, FluidViscosity);
WriteOnlyProperty(float, ToGravity);
Property(const osg::Vec3 &, Wind);
I_BaseType(osgParticle::Program);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, setFluidViscosity, IN, float, v);
I_Method0(float, getFluidViscosity);
I_Method1(void, setFluidDensity, IN, float, d);
I_Method0(float, getFluidDensity);
I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
I_Method0(const osg::Vec3 &, getWind);
I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
I_Method0(const osg::Vec3 &, getAcceleration);
I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
I_Method0(void, setFluidToAir);
I_Method0(void, setFluidToWater);
I_Property(const osg::Vec3 &, Acceleration);
I_Property(float, FluidDensity);
I_Property(float, FluidViscosity);
I_WriteOnlyProperty(float, ToGravity);
I_Property(const osg::Vec3 &, Wind);
END_REFLECTOR