Updated wrappers
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@@ -15,31 +15,39 @@
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#include <osg/Vec3>
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#include <osgParticle/FluidProgram>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
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BaseType(osgParticle::Program);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, setFluidViscosity, IN, float, v);
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Method0(float, getFluidViscosity);
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Method1(void, setFluidDensity, IN, float, d);
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Method0(float, getFluidDensity);
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Method1(void, setWind, IN, const osg::Vec3 &, wind);
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Method0(const osg::Vec3 &, getWind);
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Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
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Method0(const osg::Vec3 &, getAcceleration);
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MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
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Method0(void, setFluidToAir);
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Method0(void, setFluidToWater);
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Property(const osg::Vec3 &, Acceleration);
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Property(float, FluidDensity);
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Property(float, FluidViscosity);
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WriteOnlyProperty(float, ToGravity);
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Property(const osg::Vec3 &, Wind);
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I_BaseType(osgParticle::Program);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setFluidViscosity, IN, float, v);
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I_Method0(float, getFluidViscosity);
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I_Method1(void, setFluidDensity, IN, float, d);
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I_Method0(float, getFluidDensity);
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
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I_Method0(const osg::Vec3 &, getWind);
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I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
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I_Method0(const osg::Vec3 &, getAcceleration);
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I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
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I_Method0(void, setFluidToAir);
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I_Method0(void, setFluidToWater);
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I_Property(const osg::Vec3 &, Acceleration);
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I_Property(float, FluidDensity);
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I_Property(float, FluidViscosity);
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I_WriteOnlyProperty(float, ToGravity);
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I_Property(const osg::Vec3 &, Wind);
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END_REFLECTOR
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