Updated wrappers
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@@ -17,27 +17,35 @@
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#include <osgParticle/Placer>
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#include <osgParticle/Shooter>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
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BaseType(osgParticle::Emitter);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method0(osgParticle::Counter *, getCounter);
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Method0(const osgParticle::Counter *, getCounter);
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Method1(void, setCounter, IN, osgParticle::Counter *, c);
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Method0(osgParticle::Placer *, getPlacer);
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Method0(const osgParticle::Placer *, getPlacer);
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Method1(void, setPlacer, IN, osgParticle::Placer *, p);
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Method0(osgParticle::Shooter *, getShooter);
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Method0(const osgParticle::Shooter *, getShooter);
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Method1(void, setShooter, IN, osgParticle::Shooter *, s);
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Property(osgParticle::Counter *, Counter);
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Property(osgParticle::Placer *, Placer);
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Property(osgParticle::Shooter *, Shooter);
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I_BaseType(osgParticle::Emitter);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method0(osgParticle::Counter *, getCounter);
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I_Method0(const osgParticle::Counter *, getCounter);
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I_Method1(void, setCounter, IN, osgParticle::Counter *, c);
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I_Method0(osgParticle::Placer *, getPlacer);
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I_Method0(const osgParticle::Placer *, getPlacer);
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I_Method1(void, setPlacer, IN, osgParticle::Placer *, p);
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I_Method0(osgParticle::Shooter *, getShooter);
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I_Method0(const osgParticle::Shooter *, getShooter);
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I_Method1(void, setShooter, IN, osgParticle::Shooter *, s);
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I_Property(osgParticle::Counter *, Counter);
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I_Property(osgParticle::Placer *, Placer);
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I_Property(osgParticle::Shooter *, Shooter);
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END_REFLECTOR
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