Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -17,27 +17,35 @@
#include <osgParticle/Placer>
#include <osgParticle/Shooter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
BaseType(osgParticle::Emitter);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method0(osgParticle::Counter *, getCounter);
Method0(const osgParticle::Counter *, getCounter);
Method1(void, setCounter, IN, osgParticle::Counter *, c);
Method0(osgParticle::Placer *, getPlacer);
Method0(const osgParticle::Placer *, getPlacer);
Method1(void, setPlacer, IN, osgParticle::Placer *, p);
Method0(osgParticle::Shooter *, getShooter);
Method0(const osgParticle::Shooter *, getShooter);
Method1(void, setShooter, IN, osgParticle::Shooter *, s);
Property(osgParticle::Counter *, Counter);
Property(osgParticle::Placer *, Placer);
Property(osgParticle::Shooter *, Shooter);
I_BaseType(osgParticle::Emitter);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osgParticle::Counter *, getCounter);
I_Method0(const osgParticle::Counter *, getCounter);
I_Method1(void, setCounter, IN, osgParticle::Counter *, c);
I_Method0(osgParticle::Placer *, getPlacer);
I_Method0(const osgParticle::Placer *, getPlacer);
I_Method1(void, setPlacer, IN, osgParticle::Placer *, p);
I_Method0(osgParticle::Shooter *, getShooter);
I_Method0(const osgParticle::Shooter *, getShooter);
I_Method1(void, setShooter, IN, osgParticle::Shooter *, s);
I_Property(osgParticle::Counter *, Counter);
I_Property(osgParticle::Placer *, Placer);
I_Property(osgParticle::Shooter *, Shooter);
END_REFLECTOR