Updated wrappers
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@@ -19,57 +19,65 @@
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/Program>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)
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BaseType(osg::Group);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, setUseLocalParticleSystem, IN, bool, local);
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Method0(bool, getUseLocalParticleSystem);
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Method1(void, setTextureFileName, IN, const std::string &, filename);
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Method0(const std::string &, getTextureFileName);
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Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p);
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Method0(const osgParticle::Particle &, getDefaultParticleTemplate);
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Method1(void, setPosition, IN, const osg::Vec3 &, position);
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Method0(const osg::Vec3 &, getPosition);
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Method1(void, setScale, IN, float, scale);
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Method0(float, getScale);
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Method1(void, setIntensity, IN, float, intensity);
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Method0(float, getIntensity);
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Method1(void, setStartTime, IN, double, startTime);
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Method0(double, getStartTime);
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Method1(void, setEmitterDuration, IN, double, duration);
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Method0(double, getEmitterDuration);
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Method1(void, setParticleDuration, IN, double, duration);
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Method0(double, getParticleDuration);
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Method1(void, setWind, IN, const osg::Vec3 &, wind);
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Method0(const osg::Vec3 &, getWind);
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Method0(bool, areAllParticlesDead);
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Method0(osgParticle::Emitter *, getEmitter);
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Method0(const osgParticle::Emitter *, getEmitter);
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Method0(osgParticle::Program *, getProgram);
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Method0(const osgParticle::Program *, getProgram);
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Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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Method0(osgParticle::ParticleSystem *, getParticleSystem);
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Method0(const osgParticle::ParticleSystem *, getParticleSystem);
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Method0(void, setDefaults);
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Method0(void, setUpEmitterAndProgram);
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Method0(void, buildEffect);
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Property(const osgParticle::Particle &, DefaultParticleTemplate);
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ReadOnlyProperty(osgParticle::Emitter *, Emitter);
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Property(double, EmitterDuration);
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Property(float, Intensity);
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Property(double, ParticleDuration);
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Property(osgParticle::ParticleSystem *, ParticleSystem);
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Property(const osg::Vec3 &, Position);
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ReadOnlyProperty(osgParticle::Program *, Program);
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Property(float, Scale);
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Property(double, StartTime);
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Property(const std::string &, TextureFileName);
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Property(bool, UseLocalParticleSystem);
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Property(const osg::Vec3 &, Wind);
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I_BaseType(osg::Group);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setUseLocalParticleSystem, IN, bool, local);
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I_Method0(bool, getUseLocalParticleSystem);
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I_Method1(void, setTextureFileName, IN, const std::string &, filename);
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I_Method0(const std::string &, getTextureFileName);
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I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p);
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I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate);
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I_Method1(void, setPosition, IN, const osg::Vec3 &, position);
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I_Method0(const osg::Vec3 &, getPosition);
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I_Method1(void, setScale, IN, float, scale);
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I_Method0(float, getScale);
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I_Method1(void, setIntensity, IN, float, intensity);
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I_Method0(float, getIntensity);
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I_Method1(void, setStartTime, IN, double, startTime);
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I_Method0(double, getStartTime);
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I_Method1(void, setEmitterDuration, IN, double, duration);
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I_Method0(double, getEmitterDuration);
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I_Method1(void, setParticleDuration, IN, double, duration);
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I_Method0(double, getParticleDuration);
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
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I_Method0(const osg::Vec3 &, getWind);
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I_Method0(bool, areAllParticlesDead);
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I_Method0(osgParticle::Emitter *, getEmitter);
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I_Method0(const osgParticle::Emitter *, getEmitter);
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I_Method0(osgParticle::Program *, getProgram);
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I_Method0(const osgParticle::Program *, getProgram);
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I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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I_Method0(osgParticle::ParticleSystem *, getParticleSystem);
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I_Method0(const osgParticle::ParticleSystem *, getParticleSystem);
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I_Method0(void, setDefaults);
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I_Method0(void, setUpEmitterAndProgram);
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I_Method0(void, buildEffect);
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I_Property(const osgParticle::Particle &, DefaultParticleTemplate);
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I_ReadOnlyProperty(osgParticle::Emitter *, Emitter);
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I_Property(double, EmitterDuration);
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I_Property(float, Intensity);
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I_Property(double, ParticleDuration);
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I_Property(osgParticle::ParticleSystem *, ParticleSystem);
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I_Property(const osg::Vec3 &, Position);
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I_ReadOnlyProperty(osgParticle::Program *, Program);
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I_Property(float, Scale);
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I_Property(double, StartTime);
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I_Property(const std::string &, TextureFileName);
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I_Property(bool, UseLocalParticleSystem);
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I_Property(const osg::Vec3 &, Wind);
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END_REFLECTOR
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