Updated wrappers
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@@ -18,54 +18,62 @@
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#include <osgParticle/ParticleProcessor>
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#include <osgParticle/ParticleSystem>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgParticle::ParticleProcessor::ReferenceFrame)
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EnumLabel(osgParticle::ParticleProcessor::RELATIVE_RF);
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EnumLabel(osgParticle::ParticleProcessor::ABSOLUTE_RF);
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I_EnumLabel(osgParticle::ParticleProcessor::RELATIVE_RF);
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I_EnumLabel(osgParticle::ParticleProcessor::ABSOLUTE_RF);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleProcessor)
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BaseType(osg::Node);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::ParticleProcessor &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method0(osgParticle::ParticleProcessor::ReferenceFrame, getReferenceFrame);
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Method1(void, setReferenceFrame, IN, osgParticle::ParticleProcessor::ReferenceFrame, rf);
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Method0(bool, isEnabled);
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Method1(void, setEnabled, IN, bool, v);
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Method0(osgParticle::ParticleSystem *, getParticleSystem);
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Method0(const osgParticle::ParticleSystem *, getParticleSystem);
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Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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Method1(void, setEndless, IN, bool, type);
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Method0(bool, isEndless);
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Method1(void, setLifeTime, IN, double, t);
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Method0(double, getLifeTime);
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Method1(void, setStartTime, IN, double, t);
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Method0(double, getStartTime);
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Method1(void, setCurrentTime, IN, double, t);
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Method0(double, getCurrentTime);
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Method1(void, setResetTime, IN, double, t);
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Method0(double, getResetTime);
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Method0(bool, isAlive);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method0(const osg::Matrix &, getLocalToWorldMatrix);
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Method0(const osg::Matrix &, getWorldToLocalMatrix);
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Method1(osg::Vec3, transformLocalToWorld, IN, const osg::Vec3 &, P);
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Method1(osg::Vec3, rotateLocalToWorld, IN, const osg::Vec3 &, P);
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Method1(osg::Vec3, transformWorldToLocal, IN, const osg::Vec3 &, P);
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Method1(osg::Vec3, rotateWorldToLocal, IN, const osg::Vec3 &, P);
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Method0(osg::BoundingSphere, computeBound);
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Property(double, CurrentTime);
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WriteOnlyProperty(bool, Enabled);
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WriteOnlyProperty(bool, Endless);
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Property(double, LifeTime);
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ReadOnlyProperty(const osg::Matrix &, LocalToWorldMatrix);
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Property(osgParticle::ParticleSystem *, ParticleSystem);
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Property(osgParticle::ParticleProcessor::ReferenceFrame, ReferenceFrame);
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Property(double, ResetTime);
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Property(double, StartTime);
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ReadOnlyProperty(const osg::Matrix &, WorldToLocalMatrix);
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I_BaseType(osg::Node);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::ParticleProcessor &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method0(osgParticle::ParticleProcessor::ReferenceFrame, getReferenceFrame);
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I_Method1(void, setReferenceFrame, IN, osgParticle::ParticleProcessor::ReferenceFrame, rf);
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I_Method0(bool, isEnabled);
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I_Method1(void, setEnabled, IN, bool, v);
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I_Method0(osgParticle::ParticleSystem *, getParticleSystem);
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I_Method0(const osgParticle::ParticleSystem *, getParticleSystem);
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I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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I_Method1(void, setEndless, IN, bool, type);
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I_Method0(bool, isEndless);
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I_Method1(void, setLifeTime, IN, double, t);
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I_Method0(double, getLifeTime);
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I_Method1(void, setStartTime, IN, double, t);
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I_Method0(double, getStartTime);
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I_Method1(void, setCurrentTime, IN, double, t);
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I_Method0(double, getCurrentTime);
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I_Method1(void, setResetTime, IN, double, t);
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I_Method0(double, getResetTime);
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I_Method0(bool, isAlive);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method0(const osg::Matrix &, getLocalToWorldMatrix);
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I_Method0(const osg::Matrix &, getWorldToLocalMatrix);
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I_Method1(osg::Vec3, transformLocalToWorld, IN, const osg::Vec3 &, P);
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I_Method1(osg::Vec3, rotateLocalToWorld, IN, const osg::Vec3 &, P);
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I_Method1(osg::Vec3, transformWorldToLocal, IN, const osg::Vec3 &, P);
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I_Method1(osg::Vec3, rotateWorldToLocal, IN, const osg::Vec3 &, P);
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I_Method0(osg::BoundingSphere, computeBound);
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I_Property(double, CurrentTime);
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I_WriteOnlyProperty(bool, Enabled);
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I_WriteOnlyProperty(bool, Endless);
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I_Property(double, LifeTime);
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I_ReadOnlyProperty(const osg::Matrix &, LocalToWorldMatrix);
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I_Property(osgParticle::ParticleSystem *, ParticleSystem);
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I_Property(osgParticle::ParticleProcessor::ReferenceFrame, ReferenceFrame);
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I_Property(double, ResetTime);
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I_Property(double, StartTime);
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I_ReadOnlyProperty(const osg::Matrix &, WorldToLocalMatrix);
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END_REFLECTOR
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