Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -18,54 +18,62 @@
#include <osgParticle/ParticleProcessor>
#include <osgParticle/ParticleSystem>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgParticle::ParticleProcessor::ReferenceFrame)
EnumLabel(osgParticle::ParticleProcessor::RELATIVE_RF);
EnumLabel(osgParticle::ParticleProcessor::ABSOLUTE_RF);
I_EnumLabel(osgParticle::ParticleProcessor::RELATIVE_RF);
I_EnumLabel(osgParticle::ParticleProcessor::ABSOLUTE_RF);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleProcessor)
BaseType(osg::Node);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::ParticleProcessor &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method0(osgParticle::ParticleProcessor::ReferenceFrame, getReferenceFrame);
Method1(void, setReferenceFrame, IN, osgParticle::ParticleProcessor::ReferenceFrame, rf);
Method0(bool, isEnabled);
Method1(void, setEnabled, IN, bool, v);
Method0(osgParticle::ParticleSystem *, getParticleSystem);
Method0(const osgParticle::ParticleSystem *, getParticleSystem);
Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
Method1(void, setEndless, IN, bool, type);
Method0(bool, isEndless);
Method1(void, setLifeTime, IN, double, t);
Method0(double, getLifeTime);
Method1(void, setStartTime, IN, double, t);
Method0(double, getStartTime);
Method1(void, setCurrentTime, IN, double, t);
Method0(double, getCurrentTime);
Method1(void, setResetTime, IN, double, t);
Method0(double, getResetTime);
Method0(bool, isAlive);
Method1(void, traverse, IN, osg::NodeVisitor &, nv);
Method0(const osg::Matrix &, getLocalToWorldMatrix);
Method0(const osg::Matrix &, getWorldToLocalMatrix);
Method1(osg::Vec3, transformLocalToWorld, IN, const osg::Vec3 &, P);
Method1(osg::Vec3, rotateLocalToWorld, IN, const osg::Vec3 &, P);
Method1(osg::Vec3, transformWorldToLocal, IN, const osg::Vec3 &, P);
Method1(osg::Vec3, rotateWorldToLocal, IN, const osg::Vec3 &, P);
Method0(osg::BoundingSphere, computeBound);
Property(double, CurrentTime);
WriteOnlyProperty(bool, Enabled);
WriteOnlyProperty(bool, Endless);
Property(double, LifeTime);
ReadOnlyProperty(const osg::Matrix &, LocalToWorldMatrix);
Property(osgParticle::ParticleSystem *, ParticleSystem);
Property(osgParticle::ParticleProcessor::ReferenceFrame, ReferenceFrame);
Property(double, ResetTime);
Property(double, StartTime);
ReadOnlyProperty(const osg::Matrix &, WorldToLocalMatrix);
I_BaseType(osg::Node);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::ParticleProcessor &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osgParticle::ParticleProcessor::ReferenceFrame, getReferenceFrame);
I_Method1(void, setReferenceFrame, IN, osgParticle::ParticleProcessor::ReferenceFrame, rf);
I_Method0(bool, isEnabled);
I_Method1(void, setEnabled, IN, bool, v);
I_Method0(osgParticle::ParticleSystem *, getParticleSystem);
I_Method0(const osgParticle::ParticleSystem *, getParticleSystem);
I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
I_Method1(void, setEndless, IN, bool, type);
I_Method0(bool, isEndless);
I_Method1(void, setLifeTime, IN, double, t);
I_Method0(double, getLifeTime);
I_Method1(void, setStartTime, IN, double, t);
I_Method0(double, getStartTime);
I_Method1(void, setCurrentTime, IN, double, t);
I_Method0(double, getCurrentTime);
I_Method1(void, setResetTime, IN, double, t);
I_Method0(double, getResetTime);
I_Method0(bool, isAlive);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method0(const osg::Matrix &, getLocalToWorldMatrix);
I_Method0(const osg::Matrix &, getWorldToLocalMatrix);
I_Method1(osg::Vec3, transformLocalToWorld, IN, const osg::Vec3 &, P);
I_Method1(osg::Vec3, rotateLocalToWorld, IN, const osg::Vec3 &, P);
I_Method1(osg::Vec3, transformWorldToLocal, IN, const osg::Vec3 &, P);
I_Method1(osg::Vec3, rotateWorldToLocal, IN, const osg::Vec3 &, P);
I_Method0(osg::BoundingSphere, computeBound);
I_Property(double, CurrentTime);
I_WriteOnlyProperty(bool, Enabled);
I_WriteOnlyProperty(bool, Endless);
I_Property(double, LifeTime);
I_ReadOnlyProperty(const osg::Matrix &, LocalToWorldMatrix);
I_Property(osgParticle::ParticleSystem *, ParticleSystem);
I_Property(osgParticle::ParticleProcessor::ReferenceFrame, ReferenceFrame);
I_Property(double, ResetTime);
I_Property(double, StartTime);
I_ReadOnlyProperty(const osg::Matrix &, WorldToLocalMatrix);
END_REFLECTOR