Updated wrappers
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@@ -16,28 +16,36 @@
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/ParticleSystemUpdater>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystemUpdater)
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BaseType(osg::Node);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1);
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Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS);
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Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps);
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Method0(unsigned int, getNumParticleSystems);
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Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
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Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
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Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps);
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Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method0(osg::BoundingSphere, computeBound);
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ArrayProperty_GSA(osgParticle::ParticleSystem *, ParticleSystem, ParticleSystems, unsigned int, bool);
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I_BaseType(osg::Node);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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I_Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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I_MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1);
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I_Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS);
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I_Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps);
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I_Method0(unsigned int, getNumParticleSystems);
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I_Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
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I_Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
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I_Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps);
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I_Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method0(osg::BoundingSphere, computeBound);
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I_ArrayProperty_GSA(osgParticle::ParticleSystem *, ParticleSystem, ParticleSystems, unsigned int, bool);
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END_REFLECTOR
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