Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -16,28 +16,36 @@
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystemUpdater)
BaseType(osg::Node);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps);
Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps);
MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1);
Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS);
Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps);
Method0(unsigned int, getNumParticleSystems);
Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps);
Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps);
Method1(void, traverse, IN, osg::NodeVisitor &, nv);
Method0(osg::BoundingSphere, computeBound);
ArrayProperty_GSA(osgParticle::ParticleSystem *, ParticleSystem, ParticleSystems, unsigned int, bool);
I_BaseType(osg::Node);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps);
I_Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps);
I_MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1);
I_Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS);
I_Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps);
I_Method0(unsigned int, getNumParticleSystems);
I_Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
I_Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i);
I_Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps);
I_Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method0(osg::BoundingSphere, computeBound);
I_ArrayProperty_GSA(osgParticle::ParticleSystem *, ParticleSystem, ParticleSystems, unsigned int, bool);
END_REFLECTOR