Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -13,40 +13,48 @@
#include <osgProducer/OsgSceneHandler>
#include <osgUtil/SceneView>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler)
ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
Method0(osgUtil::SceneView *, getSceneView);
Method0(const osgUtil::SceneView *, getSceneView);
Method0(void, init);
Method1(void, clear, IN, Producer::Camera &, camera);
Method1(void, clearImplementation, IN, Producer::Camera &, camera);
Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
Method1(void, cull, IN, Producer::Camera &, camera);
Method1(void, cullImplementation, IN, Producer::Camera &, camera);
Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
Method1(void, draw, IN, Producer::Camera &, camera);
Method1(void, drawImplementation, IN, Producer::Camera &, camera);
Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
Method1(void, setContextID, IN, int, id);
Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
WriteOnlyProperty(int, ContextID);
Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
Property(osgUtil::SceneView *, SceneView);
I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
I_Method0(osgUtil::SceneView *, getSceneView);
I_Method0(const osgUtil::SceneView *, getSceneView);
I_Method0(void, init);
I_Method1(void, clear, IN, Producer::Camera &, camera);
I_Method1(void, clearImplementation, IN, Producer::Camera &, camera);
I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
I_Method1(void, cull, IN, Producer::Camera &, camera);
I_Method1(void, cullImplementation, IN, Producer::Camera &, camera);
I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
I_Method1(void, draw, IN, Producer::Camera &, camera);
I_Method1(void, drawImplementation, IN, Producer::Camera &, camera);
I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
I_Method1(void, setContextID, IN, int, id);
I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
I_Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
I_WriteOnlyProperty(int, ContextID);
I_Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
I_Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
I_Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
I_Property(osgUtil::SceneView *, SceneView);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler::Callback)
BaseType(osg::Referenced);
Constructor0();
I_BaseType(osg::Referenced);
I_Constructor0();
END_REFLECTOR