Updated wrappers
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@@ -13,40 +13,48 @@
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#include <osgProducer/OsgSceneHandler>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler)
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ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
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Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
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Method0(osgUtil::SceneView *, getSceneView);
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Method0(const osgUtil::SceneView *, getSceneView);
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Method0(void, init);
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Method1(void, clear, IN, Producer::Camera &, camera);
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Method1(void, clearImplementation, IN, Producer::Camera &, camera);
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Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
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Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
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Method1(void, cull, IN, Producer::Camera &, camera);
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Method1(void, cullImplementation, IN, Producer::Camera &, camera);
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Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
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Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
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Method1(void, draw, IN, Producer::Camera &, camera);
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Method1(void, drawImplementation, IN, Producer::Camera &, camera);
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Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
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Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
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Method1(void, setContextID, IN, int, id);
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Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
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Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
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Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
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WriteOnlyProperty(int, ContextID);
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Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
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Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
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Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
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Property(osgUtil::SceneView *, SceneView);
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I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL);
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I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView);
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I_Method0(osgUtil::SceneView *, getSceneView);
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I_Method0(const osgUtil::SceneView *, getSceneView);
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I_Method0(void, init);
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I_Method1(void, clear, IN, Producer::Camera &, camera);
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I_Method1(void, clearImplementation, IN, Producer::Camera &, camera);
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I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback);
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback);
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I_Method1(void, cull, IN, Producer::Camera &, camera);
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I_Method1(void, cullImplementation, IN, Producer::Camera &, camera);
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I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback);
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback);
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I_Method1(void, draw, IN, Producer::Camera &, camera);
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I_Method1(void, drawImplementation, IN, Producer::Camera &, camera);
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I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback);
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I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
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I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback);
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I_Method1(void, setContextID, IN, int, id);
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I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag);
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I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame);
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I_Property(osgProducer::OsgSceneHandler::Callback *, ClearCallback);
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I_WriteOnlyProperty(int, ContextID);
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I_Property(osgProducer::OsgSceneHandler::Callback *, CullCallback);
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I_Property(osgProducer::OsgSceneHandler::Callback *, DrawCallback);
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I_Property(bool, FlushOfAllDeletedGLObjectsOnNextFrame);
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I_Property(osgUtil::SceneView *, SceneView);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler::Callback)
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BaseType(osg::Referenced);
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Constructor0();
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I_BaseType(osg::Referenced);
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I_Constructor0();
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END_REFLECTOR
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