Updated wrappers
This commit is contained in:
@@ -16,82 +16,90 @@
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#include <osg/Vec3>
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#include <osgSim/DOFTransform>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgSim::DOFTransform::MultOrder)
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EnumLabel(osgSim::DOFTransform::PRH);
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EnumLabel(osgSim::DOFTransform::PHR);
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EnumLabel(osgSim::DOFTransform::HPR);
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EnumLabel(osgSim::DOFTransform::HRP);
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EnumLabel(osgSim::DOFTransform::RPH);
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EnumLabel(osgSim::DOFTransform::RHP);
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I_EnumLabel(osgSim::DOFTransform::PRH);
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I_EnumLabel(osgSim::DOFTransform::PHR);
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I_EnumLabel(osgSim::DOFTransform::HPR);
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I_EnumLabel(osgSim::DOFTransform::HRP);
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I_EnumLabel(osgSim::DOFTransform::RPH);
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I_EnumLabel(osgSim::DOFTransform::RHP);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::DOFTransform)
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BaseType(osg::Transform);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgSim::DOFTransform &, dof, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method1(void, setMinHPR, IN, const osg::Vec3 &, hpr);
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Method0(const osg::Vec3 &, getMinHPR);
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Method1(void, setMaxHPR, IN, const osg::Vec3 &, hpr);
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Method0(const osg::Vec3 &, getMaxHPR);
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Method1(void, setIncrementHPR, IN, const osg::Vec3 &, hpr);
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Method0(const osg::Vec3 &, getIncrementHPR);
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Method1(void, setCurrentHPR, IN, const osg::Vec3 &, hpr);
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Method0(const osg::Vec3 &, getCurrentHPR);
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Method1(void, updateCurrentHPR, IN, const osg::Vec3 &, hpr);
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Method1(void, setMinTranslate, IN, const osg::Vec3 &, translate);
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Method0(const osg::Vec3 &, getMinTranslate);
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Method1(void, setMaxTranslate, IN, const osg::Vec3 &, translate);
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Method0(const osg::Vec3 &, getMaxTranslate);
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Method1(void, setIncrementTranslate, IN, const osg::Vec3 &, translate);
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Method0(const osg::Vec3 &, getIncrementTranslate);
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Method1(void, setCurrentTranslate, IN, const osg::Vec3 &, translate);
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Method0(const osg::Vec3 &, getCurrentTranslate);
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Method1(void, updateCurrentTranslate, IN, const osg::Vec3 &, translate);
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Method1(void, setMinScale, IN, const osg::Vec3 &, scale);
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Method0(const osg::Vec3 &, getMinScale);
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Method1(void, setMaxScale, IN, const osg::Vec3 &, scale);
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Method0(const osg::Vec3 &, getMaxScale);
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Method1(void, setIncrementScale, IN, const osg::Vec3 &, scale);
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Method0(const osg::Vec3 &, getIncrementScale);
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Method1(void, setCurrentScale, IN, const osg::Vec3 &, scale);
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Method0(const osg::Vec3 &, getCurrentScale);
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Method1(void, updateCurrentScale, IN, const osg::Vec3 &, scale);
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Method1(void, setPutMatrix, IN, const osg::Matrix &, put);
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Method0(const osg::Matrix &, getPutMatrix);
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Method1(void, setInversePutMatrix, IN, const osg::Matrix &, inversePut);
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Method0(const osg::Matrix &, getInversePutMatrix);
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Method1(void, setLimitationFlags, IN, unsigned long, flags);
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Method0(unsigned long, getLimitationFlags);
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Method1(void, setHPRMultOrder, IN, const osgSim::DOFTransform::MultOrder, order);
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Method0(const osgSim::DOFTransform::MultOrder, getHPRMultOrder);
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Method1(void, setAnimationOn, IN, bool, do_animate);
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Method0(bool, getAnimationOn);
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Method1(void, animate, IN, float, deltaTime);
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Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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Property(bool, AnimationOn);
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Property(const osg::Vec3 &, CurrentHPR);
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Property(const osg::Vec3 &, CurrentScale);
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Property(const osg::Vec3 &, CurrentTranslate);
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Property(const osgSim::DOFTransform::MultOrder, HPRMultOrder);
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Property(const osg::Vec3 &, IncrementHPR);
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Property(const osg::Vec3 &, IncrementScale);
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Property(const osg::Vec3 &, IncrementTranslate);
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Property(const osg::Matrix &, InversePutMatrix);
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Property(unsigned long, LimitationFlags);
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Property(const osg::Vec3 &, MaxHPR);
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Property(const osg::Vec3 &, MaxScale);
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Property(const osg::Vec3 &, MaxTranslate);
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Property(const osg::Vec3 &, MinHPR);
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Property(const osg::Vec3 &, MinScale);
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Property(const osg::Vec3 &, MinTranslate);
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Property(const osg::Matrix &, PutMatrix);
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I_BaseType(osg::Transform);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::DOFTransform &, dof, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setMinHPR, IN, const osg::Vec3 &, hpr);
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I_Method0(const osg::Vec3 &, getMinHPR);
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I_Method1(void, setMaxHPR, IN, const osg::Vec3 &, hpr);
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I_Method0(const osg::Vec3 &, getMaxHPR);
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I_Method1(void, setIncrementHPR, IN, const osg::Vec3 &, hpr);
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I_Method0(const osg::Vec3 &, getIncrementHPR);
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I_Method1(void, setCurrentHPR, IN, const osg::Vec3 &, hpr);
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I_Method0(const osg::Vec3 &, getCurrentHPR);
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I_Method1(void, updateCurrentHPR, IN, const osg::Vec3 &, hpr);
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I_Method1(void, setMinTranslate, IN, const osg::Vec3 &, translate);
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I_Method0(const osg::Vec3 &, getMinTranslate);
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I_Method1(void, setMaxTranslate, IN, const osg::Vec3 &, translate);
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I_Method0(const osg::Vec3 &, getMaxTranslate);
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I_Method1(void, setIncrementTranslate, IN, const osg::Vec3 &, translate);
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I_Method0(const osg::Vec3 &, getIncrementTranslate);
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I_Method1(void, setCurrentTranslate, IN, const osg::Vec3 &, translate);
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I_Method0(const osg::Vec3 &, getCurrentTranslate);
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I_Method1(void, updateCurrentTranslate, IN, const osg::Vec3 &, translate);
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I_Method1(void, setMinScale, IN, const osg::Vec3 &, scale);
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I_Method0(const osg::Vec3 &, getMinScale);
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I_Method1(void, setMaxScale, IN, const osg::Vec3 &, scale);
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I_Method0(const osg::Vec3 &, getMaxScale);
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I_Method1(void, setIncrementScale, IN, const osg::Vec3 &, scale);
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I_Method0(const osg::Vec3 &, getIncrementScale);
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I_Method1(void, setCurrentScale, IN, const osg::Vec3 &, scale);
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I_Method0(const osg::Vec3 &, getCurrentScale);
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I_Method1(void, updateCurrentScale, IN, const osg::Vec3 &, scale);
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I_Method1(void, setPutMatrix, IN, const osg::Matrix &, put);
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I_Method0(const osg::Matrix &, getPutMatrix);
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I_Method1(void, setInversePutMatrix, IN, const osg::Matrix &, inversePut);
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I_Method0(const osg::Matrix &, getInversePutMatrix);
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I_Method1(void, setLimitationFlags, IN, unsigned long, flags);
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I_Method0(unsigned long, getLimitationFlags);
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I_Method1(void, setHPRMultOrder, IN, const osgSim::DOFTransform::MultOrder, order);
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I_Method0(const osgSim::DOFTransform::MultOrder, getHPRMultOrder);
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I_Method1(void, setAnimationOn, IN, bool, do_animate);
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I_Method0(bool, getAnimationOn);
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I_Method1(void, animate, IN, float, deltaTime);
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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I_Property(bool, AnimationOn);
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I_Property(const osg::Vec3 &, CurrentHPR);
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I_Property(const osg::Vec3 &, CurrentScale);
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I_Property(const osg::Vec3 &, CurrentTranslate);
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I_Property(const osgSim::DOFTransform::MultOrder, HPRMultOrder);
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I_Property(const osg::Vec3 &, IncrementHPR);
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I_Property(const osg::Vec3 &, IncrementScale);
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I_Property(const osg::Vec3 &, IncrementTranslate);
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I_Property(const osg::Matrix &, InversePutMatrix);
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I_Property(unsigned long, LimitationFlags);
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I_Property(const osg::Vec3 &, MaxHPR);
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I_Property(const osg::Vec3 &, MaxScale);
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I_Property(const osg::Vec3 &, MaxTranslate);
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I_Property(const osg::Vec3 &, MinHPR);
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I_Property(const osg::Vec3 &, MinScale);
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I_Property(const osg::Vec3 &, MinTranslate);
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I_Property(const osg::Matrix &, PutMatrix);
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END_REFLECTOR
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