Updated wrappers
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@@ -17,41 +17,49 @@
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#include <osgSim/Impostor>
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#include <osgSim/ImpostorSprite>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >, osgSim::Impostor::ImpostorSpriteList);
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BEGIN_OBJECT_REFLECTOR(osgSim::Impostor)
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BaseType(osg::LOD);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method1(void, setImpostorThreshold, IN, float, distance);
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Method0(float, getImpostorThreshold);
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MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f);
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Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint);
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Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is);
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Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID);
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Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID);
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Method0(osg::BoundingSphere, computeBound);
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Property(float, ImpostorThreshold);
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WriteOnlyProperty(float, ImpostorThresholdToBound);
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I_BaseType(osg::LOD);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setImpostorThreshold, IN, float, distance);
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I_Method0(float, getImpostorThreshold);
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I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f);
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I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint);
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I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is);
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I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID);
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I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID);
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I_Method0(osg::BoundingSphere, computeBound);
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I_Property(float, ImpostorThreshold);
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I_WriteOnlyProperty(float, ImpostorThresholdToBound);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgSim::ImpostorSprite >)
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Constructor0();
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Constructor1(IN, osgSim::ImpostorSprite *, t);
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Constructor1(IN, const osg::ref_ptr< osgSim::ImpostorSprite > &, rp);
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Method0(bool, valid);
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Method0(osgSim::ImpostorSprite *, get);
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Method0(const osgSim::ImpostorSprite *, get);
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Method0(osgSim::ImpostorSprite *, take);
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Method0(osgSim::ImpostorSprite *, release);
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ReadOnlyProperty(osgSim::ImpostorSprite *, );
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I_Constructor0();
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I_Constructor1(IN, osgSim::ImpostorSprite *, t);
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I_Constructor1(IN, const osg::ref_ptr< osgSim::ImpostorSprite > &, rp);
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I_Method0(bool, valid);
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I_Method0(osgSim::ImpostorSprite *, get);
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I_Method0(const osgSim::ImpostorSprite *, get);
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I_Method0(osgSim::ImpostorSprite *, take);
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I_Method0(osgSim::ImpostorSprite *, release);
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I_ReadOnlyProperty(osgSim::ImpostorSprite *, );
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >);
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