Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -23,60 +23,68 @@
#include <osgSim/Impostor>
#include <osgSim/ImpostorSprite>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSprite)
BaseType(osg::Drawable);
Constructor0();
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, setParent, IN, osgSim::Impostor *, parent);
Method0(osgSim::Impostor *, getParent);
Method0(const osgSim::Impostor *, getParent);
Method1(void, setStoredLocalEyePoint, IN, const osg::Vec3 &, v);
Method0(const osg::Vec3 &, getStoredLocalEyePoint);
Method1(void, setLastFrameUsed, IN, int, frameNumber);
Method0(int, getLastFrameUsed);
Method0(osg::Vec3 *, getCoords);
Method0(const osg::Vec3 *, getCoords);
Method0(osg::Vec2 *, getTexCoords);
Method0(const osg::Vec2 *, getTexCoords);
Method0(osg::Vec3 *, getControlCoords);
Method0(const osg::Vec3 *, getControlCoords);
Method1(float, calcPixelError, IN, const osg::Matrix &, MVPW);
Method3(void, setTexture, IN, osg::Texture2D *, tex, IN, int, s, IN, int, t);
Method0(osg::Texture2D *, getTexture);
Method0(const osg::Texture2D *, getTexture);
Method0(int, s);
Method0(int, t);
Method1(void, drawImplementation, IN, osg::State &, state);
Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x);
Method1(void, accept, IN, osg::Drawable::AttributeFunctor &, af);
Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x);
Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
Method0(osg::BoundingBox, computeBound);
ReadOnlyProperty(osg::Vec3 *, ControlCoords);
ReadOnlyProperty(osg::Vec3 *, Coords);
Property(int, LastFrameUsed);
Property(osgSim::Impostor *, Parent);
Property(const osg::Vec3 &, StoredLocalEyePoint);
ReadOnlyProperty(osg::Vec2 *, TexCoords);
ReadOnlyProperty(osg::Texture2D *, Texture);
I_BaseType(osg::Drawable);
I_Constructor0();
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setParent, IN, osgSim::Impostor *, parent);
I_Method0(osgSim::Impostor *, getParent);
I_Method0(const osgSim::Impostor *, getParent);
I_Method1(void, setStoredLocalEyePoint, IN, const osg::Vec3 &, v);
I_Method0(const osg::Vec3 &, getStoredLocalEyePoint);
I_Method1(void, setLastFrameUsed, IN, int, frameNumber);
I_Method0(int, getLastFrameUsed);
I_Method0(osg::Vec3 *, getCoords);
I_Method0(const osg::Vec3 *, getCoords);
I_Method0(osg::Vec2 *, getTexCoords);
I_Method0(const osg::Vec2 *, getTexCoords);
I_Method0(osg::Vec3 *, getControlCoords);
I_Method0(const osg::Vec3 *, getControlCoords);
I_Method1(float, calcPixelError, IN, const osg::Matrix &, MVPW);
I_Method3(void, setTexture, IN, osg::Texture2D *, tex, IN, int, s, IN, int, t);
I_Method0(osg::Texture2D *, getTexture);
I_Method0(const osg::Texture2D *, getTexture);
I_Method0(int, s);
I_Method0(int, t);
I_Method1(void, drawImplementation, IN, osg::State &, state);
I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x);
I_Method1(void, accept, IN, osg::Drawable::AttributeFunctor &, af);
I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x);
I_Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
I_Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
I_Method0(osg::BoundingBox, computeBound);
I_ReadOnlyProperty(osg::Vec3 *, ControlCoords);
I_ReadOnlyProperty(osg::Vec3 *, Coords);
I_Property(int, LastFrameUsed);
I_Property(osgSim::Impostor *, Parent);
I_Property(const osg::Vec3 &, StoredLocalEyePoint);
I_ReadOnlyProperty(osg::Vec2 *, TexCoords);
I_ReadOnlyProperty(osg::Texture2D *, Texture);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::ImpostorSpriteManager)
BaseType(osg::Referenced);
Constructor0();
Method0(bool, empty);
Method0(osgSim::ImpostorSprite *, first);
Method0(osgSim::ImpostorSprite *, last);
Method1(void, push_back, IN, osgSim::ImpostorSprite *, is);
Method1(void, remove, IN, osgSim::ImpostorSprite *, is);
Method3(osgSim::ImpostorSprite *, createOrReuseImpostorSprite, IN, int, s, IN, int, t, IN, int, frameNumber);
Method0(osg::StateSet *, createOrReuseStateSet);
Method0(void, reset);
I_BaseType(osg::Referenced);
I_Constructor0();
I_Method0(bool, empty);
I_Method0(osgSim::ImpostorSprite *, first);
I_Method0(osgSim::ImpostorSprite *, last);
I_Method1(void, push_back, IN, osgSim::ImpostorSprite *, is);
I_Method1(void, remove, IN, osgSim::ImpostorSprite *, is);
I_Method3(osgSim::ImpostorSprite *, createOrReuseImpostorSprite, IN, int, s, IN, int, t, IN, int, frameNumber);
I_Method0(osg::StateSet *, createOrReuseStateSet);
I_Method0(void, reset);
END_REFLECTOR