Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -13,26 +13,34 @@
#include <osg/Object>
#include <osgSim/LightPointSystem>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)
EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);
EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);
EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);
I_EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)
BaseType(osg::Object);
Constructor0();
ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, setIntensity, IN, float, intensity);
Method0(float, getIntensity);
Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state);
Method0(osgSim::LightPointSystem::AnimationState, getAnimationState);
Property(osgSim::LightPointSystem::AnimationState, AnimationState);
Property(float, Intensity);
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setIntensity, IN, float, intensity);
I_Method0(float, getIntensity);
I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state);
I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState);
I_Property(osgSim::LightPointSystem::AnimationState, AnimationState);
I_Property(float, Intensity);
END_REFLECTOR