Updated wrappers
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@@ -15,47 +15,55 @@
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#include <osg/Object>
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#include <osgSim/MultiSwitch>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< bool >, osgSim::MultiSwitch::ValueList);
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TYPE_NAME_ALIAS(std::vector< osgSim::MultiSwitch::ValueList >, osgSim::MultiSwitch::SwitchSetList);
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BEGIN_OBJECT_REFLECTOR(osgSim::MultiSwitch)
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BaseType(osg::Group);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgSim::MultiSwitch &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method1(void, setNewChildDefaultValue, IN, bool, value);
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Method0(bool, getNewChildDefaultValue);
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Method1(bool, addChild, IN, osg::Node *, child);
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Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child);
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Method1(bool, removeChild, IN, osg::Node *, child);
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Method3(void, setValue, IN, unsigned int, switchSet, IN, unsigned int, pos, IN, bool, value);
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Method2(bool, getValue, IN, unsigned int, switchSet, IN, unsigned int, pos);
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Method3(void, setChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet, IN, bool, value);
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Method2(bool, getChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet);
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Method1(bool, setAllChildrenOff, IN, unsigned int, switchSet);
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Method1(bool, setAllChildrenOn, IN, unsigned int, switchSet);
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Method2(bool, setSingleChildOn, IN, unsigned int, switchSet, IN, unsigned int, pos);
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Method1(void, setActiveSwitchSet, IN, unsigned int, switchSet);
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Method0(unsigned int, getActiveSwitchSet);
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Method1(void, setSwitchSetList, IN, const osgSim::MultiSwitch::SwitchSetList &, switchSetList);
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Method0(const osgSim::MultiSwitch::SwitchSetList &, getSwitchSetList);
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Method2(void, setValueList, IN, unsigned int, switchSet, IN, const osgSim::MultiSwitch::ValueList &, values);
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Method1(const osgSim::MultiSwitch::ValueList &, getValueList, IN, unsigned int, switchSet);
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Property(unsigned int, ActiveSwitchSet);
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WriteOnlyPropertyWithReturnType(unsigned int, AllChildrenOff, bool);
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WriteOnlyPropertyWithReturnType(unsigned int, AllChildrenOn, bool);
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IndexedProperty2(bool, ChildValue, const osg::Node *, child, unsigned int, switchSet);
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Property(bool, NewChildDefaultValue);
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Property(const osgSim::MultiSwitch::SwitchSetList &, SwitchSetList);
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IndexedProperty2(bool, Value, unsigned int, switchSet, unsigned int, pos);
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IndexedProperty1(const osgSim::MultiSwitch::ValueList &, ValueList, unsigned int, switchSet);
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I_BaseType(osg::Group);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::MultiSwitch &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setNewChildDefaultValue, IN, bool, value);
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I_Method0(bool, getNewChildDefaultValue);
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I_Method1(bool, addChild, IN, osg::Node *, child);
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I_Method2(bool, insertChild, IN, unsigned int, index, IN, osg::Node *, child);
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I_Method1(bool, removeChild, IN, osg::Node *, child);
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I_Method3(void, setValue, IN, unsigned int, switchSet, IN, unsigned int, pos, IN, bool, value);
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I_Method2(bool, getValue, IN, unsigned int, switchSet, IN, unsigned int, pos);
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I_Method3(void, setChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet, IN, bool, value);
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I_Method2(bool, getChildValue, IN, const osg::Node *, child, IN, unsigned int, switchSet);
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I_Method1(bool, setAllChildrenOff, IN, unsigned int, switchSet);
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I_Method1(bool, setAllChildrenOn, IN, unsigned int, switchSet);
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I_Method2(bool, setSingleChildOn, IN, unsigned int, switchSet, IN, unsigned int, pos);
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I_Method1(void, setActiveSwitchSet, IN, unsigned int, switchSet);
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I_Method0(unsigned int, getActiveSwitchSet);
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I_Method1(void, setSwitchSetList, IN, const osgSim::MultiSwitch::SwitchSetList &, switchSetList);
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I_Method0(const osgSim::MultiSwitch::SwitchSetList &, getSwitchSetList);
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I_Method2(void, setValueList, IN, unsigned int, switchSet, IN, const osgSim::MultiSwitch::ValueList &, values);
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I_Method1(const osgSim::MultiSwitch::ValueList &, getValueList, IN, unsigned int, switchSet);
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I_Property(unsigned int, ActiveSwitchSet);
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I_WriteOnlyPropertyWithReturnType(unsigned int, AllChildrenOff, bool);
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I_WriteOnlyPropertyWithReturnType(unsigned int, AllChildrenOn, bool);
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I_IndexedProperty2(bool, ChildValue, const osg::Node *, child, unsigned int, switchSet);
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I_Property(bool, NewChildDefaultValue);
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I_Property(const osgSim::MultiSwitch::SwitchSetList &, SwitchSetList);
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I_IndexedProperty2(bool, Value, unsigned int, switchSet, unsigned int, pos);
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I_IndexedProperty1(const osgSim::MultiSwitch::ValueList &, ValueList, unsigned int, switchSet);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osgSim::MultiSwitch::ValueList >);
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