Updated wrappers
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@@ -14,9 +14,17 @@
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#include <osg/Vec4>
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#include <osgUtil/HighlightMapGenerator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgUtil::HighlightMapGenerator)
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BaseType(osgUtil::CubeMapGenerator);
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ConstructorWithDefaults4(IN, const osg::Vec3 &, light_direction, , IN, const osg::Vec4 &, light_color, , IN, float, specular_exponent, , IN, int, texture_size, 64);
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ConstructorWithDefaults2(IN, const osgUtil::HighlightMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_BaseType(osgUtil::CubeMapGenerator);
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I_ConstructorWithDefaults4(IN, const osg::Vec3 &, light_direction, , IN, const osg::Vec4 &, light_color, , IN, float, specular_exponent, , IN, int, texture_size, 64);
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I_ConstructorWithDefaults2(IN, const osgUtil::HighlightMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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END_REFLECTOR
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