Clean up comments and rebuilt wrappers.
Added extra event handlers to osgsimulator example
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@@ -64,7 +64,7 @@ class OSGSIM_EXPORT HeightAboveTerrain
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* If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. */
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void computeIntersections(osg::Node* scene, osg::Node::NodeMask traversalMask=0xffffffff);
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/** Compute the vertical distance between the specified scene graph and a single HAT point. .*/
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/** Compute the vertical distance between the specified scene graph and a single HAT point. */
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static double computeHeightAboveTerrain(osg::Node* scene, const osg::Vec3d& point, osg::Node::NodeMask traversalMask=0xffffffff);
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