Added a realize callback to the OsgCameraGroup.

Move osgtexture3D across to using the new realize callback for creating its textures.
This commit is contained in:
Robert Osfield
2003-03-19 12:06:29 +00:00
parent a7bb0126f5
commit 74f8f18ad6
3 changed files with 105 additions and 23 deletions

View File

@@ -19,6 +19,37 @@
using namespace Producer;
using namespace osgProducer;
class RenderSurfaceRealizeCallback : public Producer::RenderSurface::Callback
{
public:
RenderSurfaceRealizeCallback(OsgCameraGroup* cameraGroup,OsgSceneHandler* sceneHandler):
_cameraGroup(cameraGroup),
_sceneHandler(sceneHandler) {}
virtual void operator()( const RenderSurface & rs)
{
if (_cameraGroup)
{
if (_cameraGroup->getRealizeCallback())
{
(*(_cameraGroup->getRealizeCallback()))(rs,_cameraGroup,_sceneHandler);
}
else if (_sceneHandler) _sceneHandler->init();
}
else if (_sceneHandler) _sceneHandler->init();
}
OsgCameraGroup* _cameraGroup;
OsgSceneHandler* _sceneHandler;
};
std::string findCameraConfigFile(const std::string& configFile)
{
std::string foundFile = osgDB::findDataFile(configFile);
@@ -191,29 +222,25 @@ void OsgCameraGroup::realize( ThreadingModel thread_model)
if (!_ds) _ds = osg::DisplaySettings::instance();
_ds->setMaxNumberOfGraphicsContexts( _cfg->getNumberOfCameras() );
_shvec.clear();
for( unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
{
Producer::Camera *cam = _cfg->getCamera(i);
osgProducer::OsgSceneHandler *sh = new osgProducer::OsgSceneHandler(_ds.get());
sh->setDefaults();
if( _global_stateset != NULL )
sh->setGlobalStateSet( _global_stateset.get() );
if( _scene_data != NULL )
sh->setSceneData( _scene_data.get() );
sh->setBackgroundColor( _background_color);
sh->getState()->setContextID(i);
sh->setFrameStamp( _frameStamp.get() );
_shvec.push_back( sh );
cam->setSceneHandler( sh );
RenderSurface* rs = cam->getRenderSurface();
rs->setRealizeCallback( new RenderSurfaceRealizeCallback(this, sh));
}
if( _global_stateset == NULL && _shvec.size() > 0 )
{
{
SceneHandlerList::iterator p = _shvec.begin();
_global_stateset = (*p)->getGlobalStateSet();
}
_global_stateset = (*p)->getGlobalStateSet();
}
setUpSceneViewsWithData();