From Trajce Nicklov, "I went thru the TileMapper today very carefuly and I remove all the tileStack approach - it made everything simplier and I think more proper. Cleaned the code as well. It was tested on huge archive with many lods as well with variable lods. Fix attached."
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@@ -134,8 +134,6 @@ void TXPNode::traverse(osg::NodeVisitor& nv)
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//std::cout<<" found " << tileMapper._tileMap.size() << std::endl;
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tileMapper->checkValidityOfAllVisibleTiles();
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cv->setUserData(tileMapper.get());
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#ifdef PRINT_TILEMAPP_TIMEINFO
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