Completed support for assigning 3D osg::Image to osg::Texture2DArray.
Improved the osgtexture2DArray example to add --mipmap and --packed command line options to help with testing. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14775 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -25,6 +25,7 @@
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/WriteFile>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
@@ -72,6 +73,13 @@ osg::StateSet* createState(osg::ArgumentParser& arguments)
|
||||
texture->setFilter(osg::Texture2DArray::MAG_FILTER, osg::Texture2DArray::LINEAR);
|
||||
texture->setWrap(osg::Texture2DArray::WRAP_R, osg::Texture2DArray::REPEAT);
|
||||
|
||||
if (arguments.read("--mipmap"))
|
||||
{
|
||||
OSG_NOTICE<<"Enabling Mipmaping"<<std::endl;
|
||||
texture->setUseHardwareMipMapGeneration(true);
|
||||
texture->setFilter(osg::Texture2DArray::MIN_FILTER, osg::Texture2DArray::LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
|
||||
if (arguments.read("--packed"))
|
||||
{
|
||||
OSG_NOTICE<<"Packing all images into a single osg::Image to pass to Texture2DArray."<<std::endl;
|
||||
@@ -88,8 +96,6 @@ osg::StateSet* createState(osg::ArgumentParser& arguments)
|
||||
image_3d->setInternalTextureFormat(image_0->getInternalTextureFormat());
|
||||
|
||||
texture->setImage(0, image_3d.get());
|
||||
|
||||
texture->setTextureDepth(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -99,7 +105,6 @@ osg::StateSet* createState(osg::ArgumentParser& arguments)
|
||||
texture->setImage(1, image_1.get());
|
||||
texture->setImage(2, image_2.get());
|
||||
texture->setImage(3, image_3.get());
|
||||
texture->setTextureDepth(4);
|
||||
}
|
||||
|
||||
|
||||
@@ -125,42 +130,6 @@ osg::StateSet* createState(osg::ArgumentParser& arguments)
|
||||
return stateset;
|
||||
}
|
||||
|
||||
|
||||
class UpdateStateCallback : public osg::NodeCallback
|
||||
{
|
||||
public:
|
||||
UpdateStateCallback() {}
|
||||
|
||||
void animateState(osg::StateSet* stateset)
|
||||
{
|
||||
// here we simply get any existing texgen, and then increment its
|
||||
// plane, pushing the R coordinate through the texture.
|
||||
osg::StateAttribute* attribute = stateset->getTextureAttribute(0,osg::StateAttribute::TEXGEN);
|
||||
osg::TexGen* texgen = dynamic_cast<osg::TexGen*>(attribute);
|
||||
if (texgen)
|
||||
{
|
||||
texgen->getPlane(osg::TexGen::R)[3] += 0.001f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
|
||||
osg::StateSet* stateset = node->getStateSet();
|
||||
if (stateset)
|
||||
{
|
||||
// we have an exisitng stateset, so lets animate it.
|
||||
animateState(stateset);
|
||||
}
|
||||
|
||||
// note, callback is repsonsible for scenegraph traversal so
|
||||
// should always include call the traverse(node,nv) to ensure
|
||||
// that the rest of cullbacks and the scene graph are traversed.
|
||||
traverse(node,nv);
|
||||
}
|
||||
};
|
||||
|
||||
/** create 2,2 square with center at 0,0,0 and aligned along the XZ plan */
|
||||
osg::Drawable* createSquare()
|
||||
{
|
||||
@@ -192,23 +161,11 @@ osg::Drawable* createSquare()
|
||||
|
||||
osg::Node* createModel(osg::ArgumentParser& arguments)
|
||||
{
|
||||
|
||||
// create the geometry of the model, just a simple 2d quad right now.
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
|
||||
geode->addDrawable(createSquare());
|
||||
|
||||
// normally we'd create the stateset's to contain all the textures
|
||||
// etc here, but, the above technique uses osg::Image::scaleImage and
|
||||
// osg::Image::copySubImage() which are implemented with OpenGL utility
|
||||
// library, which unfortunately can't be used until we have a valid
|
||||
// OpenGL context, and at this point in initilialization we don't have
|
||||
// a valid OpenGL context, so we have to delay creation of state until
|
||||
// there is a valid OpenGL context. I'll manage this by using an
|
||||
// app callback which will create the state during the first traversal.
|
||||
// A bit hacky, and my plan is to reimplement the osg::scaleImage and
|
||||
// osg::Image::copySubImage() without using GLU which will get round
|
||||
// this current limitation.
|
||||
geode->setUpdateCallback(new UpdateStateCallback());
|
||||
geode->setStateSet(createState(arguments));
|
||||
|
||||
return geode;
|
||||
@@ -220,11 +177,26 @@ int main(int argc, char **argv)
|
||||
{
|
||||
osg::ArgumentParser arguments(&argc, argv);
|
||||
|
||||
// create a model from the images and pass it to the viewer.
|
||||
osg::ref_ptr<osg::Node> model = createModel(arguments);
|
||||
if (!model) return 0;
|
||||
|
||||
std::string filename;
|
||||
if (arguments.read("-o",filename))
|
||||
{
|
||||
osg::ref_ptr<osgDB::Options> options = new osgDB::Options;
|
||||
options->setOptionString("WriteImageHint=IncludeData");
|
||||
osgDB::writeNodeFile(*model, filename, options.get());
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// construct the viewer.
|
||||
osgViewer::Viewer viewer(arguments);
|
||||
|
||||
// create a model from the images and pass it to the viewer.
|
||||
viewer.setSceneData(createModel(arguments));
|
||||
// assign scene graph to viewer
|
||||
viewer.setSceneData(model.get());
|
||||
|
||||
// run viewer
|
||||
return viewer.run();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user