From Paul Martz, typos and spelling fixes
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@@ -19,7 +19,7 @@
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namespace osg {
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/** Encapsulate OpenGL glColorMaskFunc/Op/Mask functions.
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/** Encapsulates OpenGL glColorMaskFunc/Op/Mask functions.
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*/
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class SG_EXPORT ColorMask : public StateAttribute
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{
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@@ -35,7 +35,7 @@ class SG_EXPORT ColorMask : public StateAttribute
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_alpha(alpha) {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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ColorMask(const ColorMask& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(cm,copyop),
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_red(cm._red),
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@@ -45,20 +45,20 @@ class SG_EXPORT ColorMask : public StateAttribute
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META_StateAttribute(osg, ColorMask, COLORMASK);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macros below.
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COMPARE_StateAttribute_Types(ColorMask,sa)
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// compare each paramter in turn against the rhs.
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// Compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_red)
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COMPARE_StateAttribute_Parameter(_green)
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COMPARE_StateAttribute_Parameter(_blue)
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COMPARE_StateAttribute_Parameter(_alpha)
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return 0; // passed all the above comparison macro's, must be equal.
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return 0; // Passed all the above comparison macros, so must be equal.
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}
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inline void setMask(bool red,bool green,bool blue,bool alpha)
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