Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in

This commit is contained in:
Thomas Hogarth
2017-03-15 01:35:58 +00:00
parent 6670a6e070
commit 76fe572934
24 changed files with 80 additions and 65 deletions

View File

@@ -30,7 +30,7 @@ void Depth::apply(State&) const
{
glDepthFunc((GLenum)_func);
glDepthMask((GLboolean)_depthWriteMask);
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
glDepthRangef(_zNear,_zFar);
#else
glDepthRange(_zNear,_zFar);