Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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@@ -321,7 +321,7 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
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{
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glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
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#endif
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