Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in

This commit is contained in:
Thomas Hogarth
2017-03-15 01:35:58 +00:00
parent 6670a6e070
commit 76fe572934
24 changed files with 80 additions and 65 deletions

View File

@@ -98,7 +98,7 @@ class Logos: public osg::Drawable
virtual void drawImplementation(osg::RenderInfo& renderInfo) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
if( renderInfo.getContextID() != _contextID )
return;