Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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@@ -98,7 +98,7 @@ class Logos: public osg::Drawable
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virtual void drawImplementation(osg::RenderInfo& renderInfo) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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if( renderInfo.getContextID() != _contextID )
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return;
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