Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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@@ -85,7 +85,7 @@ void LightPointDrawable::reset()
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void LightPointDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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osg::State& state = *renderInfo.getState();
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state.applyMode(GL_POINT_SMOOTH,true);
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