From Chris Hanson, typo and comment clean ups
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@@ -35,9 +35,12 @@ class OSG_EXPORT ApplicationUsage : public osg::Referenced
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typedef std::map<std::string,std::string> UsageMap;
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/** The ApplicationName is often displayed when logging errors, and frequently incorporated into the Description (below). */
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void setApplicationName(const std::string& name) { _applicationName = name; }
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const std::string& getApplicationName() const { return _applicationName; }
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/** If non-empty, the Description is typically shown by the Help Handler
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* as text on the Help display (which also lists keyboard abbreviations. */
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void setDescription(const std::string& desc) { _description = desc; }
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const std::string& getDescription() const { return _description; }
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@@ -72,13 +72,13 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
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bool getAllowEventFocus() const { return _allowEventFocus; }
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/** Set the DsplaySettings object associated with this view.*/
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/** Set the DisplaySettings object associated with this view.*/
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void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
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/** Set the DsplaySettings object associated with this view.*/
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/** Get the DisplaySettings object associated with this view.*/
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osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
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/** Set the DsplaySettings object associated with this view.*/
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/** Get the const DisplaySettings object associated with this view.*/
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const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
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@@ -505,7 +505,7 @@ class OSG_EXPORT HeightField : public Shape
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/** Get the FloatArray height data.*/
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osg::FloatArray* getFloatArray() { return _heights.get(); }
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/** Get the const sFloatArray height data.*/
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/** Get the const FloatArray height data.*/
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const osg::FloatArray* getFloatArray() const { return _heights.get(); }
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HeightList& getHeightList() { return _heights->asVector(); }
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@@ -568,7 +568,7 @@ class OSG_EXPORT HeightField : public Shape
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unsigned int _columns,_rows;
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osg::Vec3 _origin;
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osg::Vec3 _origin; // _origin is the min value of the X and Y coordinates.
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float _dx;
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float _dy;
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