Updated wrappers
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84
src/osgWrappers/osg/View.cpp
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84
src/osgWrappers/osg/View.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osg/View>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::View)
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I_BaseType(osg::Transform);
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I_BaseType(osg::CullSettings);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osg::View &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setProjectionMatrix, IN, const osg::Matrixf &, matrix);
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I_Method1(void, setProjectionMatrix, IN, const osg::Matrixd &, matrix);
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I_Method6(void, setProjectionMatrixAsOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
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I_Method4(void, setProjectionMatrixAsOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top);
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I_Method6(void, setProjectionMatrixAsFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar);
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I_Method4(void, setProjectionMatrixAsPerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar);
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I_Method0(osg::Matrixd &, getProjectionMatrix);
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I_Method0(const osg::Matrixd &, getProjectionMatrix);
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I_Method6(bool, getProjectionMatrixAsOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
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I_Method6(bool, getProjectionMatrixAsFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar);
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I_Method4(bool, getProjectionMatrixAsPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar);
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I_Method1(void, setViewMatrix, IN, const osg::Matrixf &, matrix);
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I_Method1(void, setViewMatrix, IN, const osg::Matrixd &, matrix);
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I_Method3(void, setViewMatrixAsLookAt, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, center, IN, const osg::Vec3 &, up);
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I_Method0(osg::Matrixd &, getViewMatrix);
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I_Method0(const osg::Matrixd &, getViewMatrix);
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I_MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f);
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I_Method0(osg::Matrixd, getInverseViewMatrix);
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I_Method1(bool, addCamera, IN, osg::CameraNode *, camera);
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I_Method3(bool, addCamera, IN, osg::CameraNode *, camera, IN, const osg::Matrix &, projectionOffset, IN, const osg::Matrix &, viewOffse);
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I_Method1(bool, removeCamera, IN, unsigned int, pos);
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I_Method0(unsigned int, getNumCameras);
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I_Method1(osg::CameraNode *, getCamera, IN, unsigned int, pos);
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I_Method1(const osg::CameraNode *, getCamera, IN, unsigned int, pos);
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I_Method1(osg::View::CameraData &, getCameraData, IN, unsigned int, pos);
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I_Method1(const osg::View::CameraData &, getCameraData, IN, unsigned int, pos);
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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I_ArrayProperty_GA(osg::CameraNode *, Camera, Cameras, unsigned int, bool);
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I_ReadOnlyProperty(osg::Matrixd, InverseViewMatrix);
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I_Property(const osg::Matrixd &, ProjectionMatrix);
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I_Property(const osg::Matrixd &, ViewMatrix);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::View::CameraData)
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I_Constructor0();
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I_Constructor3(IN, osg::CameraNode *, camera, IN, const osg::Matrixd &, projectionOffset, IN, const osg::Matrixd &, viewOffset);
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I_Constructor1(IN, const osg::View::CameraData &, rhs);
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I_PublicMemberProperty(osg::ref_ptr< osg::CameraNode >, _camera);
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I_PublicMemberProperty(osg::Matrixd, _projectionOffset);
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I_PublicMemberProperty(osg::Matrixd, _viewOffset);
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END_REFLECTOR
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