Refactored osg::TextureBuffer to support assigning any type of osg::BufferData rather than just osg::Image as was previously required.

Refactored osgforest and osggpucull examples to take account of changes to TextureBuffer.

Added osg::DrawIndirectBufferBinding.
This commit is contained in:
Julien Valentin
2016-06-15 19:05:35 +01:00
committed by Robert Osfield
parent 7d66a57bc0
commit 78b99c7143
9 changed files with 250 additions and 307 deletions

View File

@@ -476,6 +476,8 @@ osg::Geode* ForestTechniqueManager::createTerrain(const osg::Vec3& origin, const
geometry->setVertexArray(&v);
geometry->setColorArray(&color, osg::Array::BIND_OVERALL);
geometry->setTexCoordArray(0,&t);
geometry->setUseDisplayList(false);
geometry->setUseVertexBufferObjects(true);
for(r=0;r<numRows-1;++r)
{

View File

@@ -21,10 +21,6 @@
void DrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/) const
{
if( !_buffer.valid() )
return;
_buffer->bindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
// if you want to see how many primitives were rendered - uncomment code below, but
// be warned : it is a serious performance killer ( because of GPU->CPU roundtrip )
@@ -34,106 +30,12 @@ void DrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/
// OSG_WARN<<"DrawArraysIndirect ("<<val<<"): "<< tab[val] << " " << tab[val+1] << " " << tab[val+2] << " " << tab[val+3] << std::endl;
// dext->glUnmapBuffer(GL_DRAW_INDIRECT_BUFFER);
DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( state.getContextID(),true );
ext->glDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect) );
_buffer->unbindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
state.get<osg::GLExtensions>()->glDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect) );
}
void MultiDrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/) const
void MultiDrawArraysIndirect::draw(osg::State& state, bool useVertexBufferObjects) const
{
if( !_buffer.valid() )
return;
_buffer->bindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( state.getContextID(),true );
ext->glMultiDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect), _drawcount, _stride );
_buffer->unbindBufferAs( state.getContextID(), GL_DRAW_INDIRECT_BUFFER );
}
DrawIndirectGLExtensions::DrawIndirectGLExtensions( unsigned int contextID )
{
setupGLExtensions( contextID );
}
DrawIndirectGLExtensions::DrawIndirectGLExtensions( const DrawIndirectGLExtensions &rhs )
: Referenced()
{
_glDrawArraysIndirect = rhs._glDrawArraysIndirect;
_glMultiDrawArraysIndirect = rhs._glMultiDrawArraysIndirect;
_glMemoryBarrier = rhs._glMemoryBarrier;
}
void DrawIndirectGLExtensions::lowestCommonDenominator( const DrawIndirectGLExtensions &rhs )
{
if ( !rhs._glDrawArraysIndirect )
{
_glDrawArraysIndirect = rhs._glDrawArraysIndirect;
}
if ( !rhs._glMultiDrawArraysIndirect )
{
_glMultiDrawArraysIndirect = rhs._glMultiDrawArraysIndirect;
}
if ( !rhs._glMemoryBarrier )
{
_glMemoryBarrier = rhs._glMemoryBarrier;
}
}
void DrawIndirectGLExtensions::setupGLExtensions( unsigned int /*contextID*/ )
{
_glDrawArraysIndirect = 0;
_glMultiDrawArraysIndirect = 0;
osg::setGLExtensionFuncPtr( _glDrawArraysIndirect, "glDrawArraysIndirect" );
osg::setGLExtensionFuncPtr( _glMultiDrawArraysIndirect, "glMultiDrawArraysIndirect" );
osg::setGLExtensionFuncPtr( _glMemoryBarrier, "glMemoryBarrier" );
}
void DrawIndirectGLExtensions::glDrawArraysIndirect(GLenum mode, const void * indirect) const
{
if ( _glDrawArraysIndirect )
{
_glDrawArraysIndirect( mode, indirect );
}
else
{
OSG_WARN<<"Error: glDrawArraysIndirect not supported by OpenGL driver"<<std::endl;
}
}
void DrawIndirectGLExtensions::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
if ( _glMultiDrawArraysIndirect )
{
_glMultiDrawArraysIndirect( mode, indirect, drawcount, stride );
}
else
{
OSG_WARN<<"Error: glMultiDrawArraysIndirect not supported by OpenGL driver"<<std::endl;
}
}
void DrawIndirectGLExtensions::glMemoryBarrier(GLbitfield barriers)
{
if ( _glMemoryBarrier )
{
_glMemoryBarrier( barriers );
}
else
{
OSG_WARN<<"Error: glMemoryBarrier not supported by OpenGL driver"<<std::endl;
}
}
typedef osg::buffered_value< osg::ref_ptr<DrawIndirectGLExtensions> > BufferedDrawIndirectGLExtensions;
static BufferedDrawIndirectGLExtensions bdiExtensions;
DrawIndirectGLExtensions* DrawIndirectGLExtensions::getExtensions( unsigned int contextID,bool createIfNotInitalized )
{
if ( !bdiExtensions[contextID] && createIfNotInitalized )
{
bdiExtensions[contextID] = new DrawIndirectGLExtensions( contextID );
}
return bdiExtensions[contextID].get();
// DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( state.getContextID(),true );
state.get<osg::GLExtensions>()->glMultiDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect), _drawcount, _stride );
}

View File

@@ -20,21 +20,12 @@
#include <osg/BufferObject>
#include <osg/TextureBuffer>
#ifndef GL_ARB_draw_indirect
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#endif
#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#endif
class DrawArraysIndirect : public osg::DrawArrays
{
public:
DrawArraysIndirect(GLenum mode=0, osg::TextureBuffer* buffer=NULL, unsigned int indirect=0)
: osg::DrawArrays(mode), _buffer(buffer), _indirect(indirect)
DrawArraysIndirect(GLenum mode=0, unsigned int indirect=0)
: osg::DrawArrays(mode), _indirect(indirect)
{
}
virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); }
@@ -45,15 +36,14 @@ public:
virtual void draw(osg::State& state, bool useVertexBufferObjects) const;
protected:
osg::ref_ptr<osg::TextureBuffer> _buffer;
unsigned int _indirect;
};
class MultiDrawArraysIndirect : public osg::DrawArrays
{
public:
MultiDrawArraysIndirect(GLenum mode=0, osg::TextureBuffer* buffer=NULL, unsigned int indirect=0, GLsizei drawcount=0, GLsizei stride=0)
: osg::DrawArrays(mode), _buffer(buffer), _indirect(indirect), _drawcount(drawcount), _stride(stride)
MultiDrawArraysIndirect(GLenum mode=0, unsigned int indirect=0, GLsizei drawcount=0, GLsizei stride=0)
: osg::DrawArrays(mode), _indirect(indirect), _drawcount(drawcount), _stride(stride)
{
}
virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); }
@@ -64,37 +54,10 @@ public:
virtual void draw(osg::State& state, bool useVertexBufferObjects) const;
protected:
osg::ref_ptr<osg::TextureBuffer> _buffer;
unsigned int _indirect;
GLsizei _drawcount;
GLsizei _stride;
};
class DrawIndirectGLExtensions : public osg::Referenced
{
public:
DrawIndirectGLExtensions( unsigned int contextID );
DrawIndirectGLExtensions( const DrawIndirectGLExtensions &rhs );
void lowestCommonDenominator( const DrawIndirectGLExtensions &rhs );
void setupGLExtensions( unsigned int contextID );
void glDrawArraysIndirect(GLenum mode, const void * indirect) const;
void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
void glMemoryBarrier(GLbitfield barriers);
static DrawIndirectGLExtensions* getExtensions( unsigned int contextID,bool createIfNotInitalized );
protected:
typedef void ( GL_APIENTRY *DrawArraysIndirectProc ) (GLenum mode, const void * indirect);
typedef void ( GL_APIENTRY *MultiDrawArraysIndirectProc ) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void ( GL_APIENTRY *MemoryBarrierProc ) (GLbitfield barriers);
DrawArraysIndirectProc _glDrawArraysIndirect;
MultiDrawArraysIndirectProc _glMultiDrawArraysIndirect;
MemoryBarrierProc _glMemoryBarrier;
};
#endif

View File

@@ -189,36 +189,55 @@ struct IndirectTarget
{
osg::Image* indirectCommandImage = new osg::Image;
indirectCommandImage->setImage( indirectCommands->getTotalDataSize()/sizeof(unsigned int), 1, 1, GL_R32I, GL_RED, GL_UNSIGNED_INT, (unsigned char*)indirectCommands->getDataPointer(), osg::Image::NO_DELETE );
osg::VertexBufferObject * indirectCommandImagebuffer=new osg::VertexBufferObject();
indirectCommandImagebuffer->setUsage(GL_DYNAMIC_DRAW);
indirectCommandImage->setBufferObject(indirectCommandImagebuffer);
indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommandImage);
indirectCommandTextureBuffer->setInternalFormat( GL_R32I );
indirectCommandTextureBuffer->setUsageHint(GL_DYNAMIC_DRAW);
indirectCommandTextureBuffer->bindToImageUnit(index, osg::Texture::READ_WRITE);
indirectCommandTextureBuffer->setUnRefImageDataAfterApply(false);
// add proper primitivesets to geometryAggregators
if( !useMultiDrawArraysIndirect ) // use glDrawArraysIndirect()
{
std::vector<DrawArraysIndirect*> newPrimitiveSets;
for(unsigned int j=0;j<indirectCommands->getData().size(); ++j)
newPrimitiveSets.push_back( new DrawArraysIndirect( GL_TRIANGLES, indirectCommandTextureBuffer.get(), j*sizeof( DrawArraysIndirectCommand ) ) );
newPrimitiveSets.push_back( new DrawArraysIndirect( GL_TRIANGLES, j*sizeof( DrawArraysIndirectCommand ) ) );
geometryAggregator->getAggregatedGeometry()->removePrimitiveSet(0,geometryAggregator->getAggregatedGeometry()->getNumPrimitiveSets() );
for(unsigned int j=0;j<indirectCommands->getData().size(); ++j)
geometryAggregator->getAggregatedGeometry()->addPrimitiveSet( newPrimitiveSets[j] );
}
else // use glMultiDrawArraysIndirect()
{
geometryAggregator->getAggregatedGeometry()->removePrimitiveSet(0,geometryAggregator->getAggregatedGeometry()->getNumPrimitiveSets() );
geometryAggregator->getAggregatedGeometry()->addPrimitiveSet( new MultiDrawArraysIndirect( GL_TRIANGLES, indirectCommandTextureBuffer.get(), 0, indirectCommands->getData().size(), 0 ) );
geometryAggregator->getAggregatedGeometry()->addPrimitiveSet( new MultiDrawArraysIndirect( GL_TRIANGLES, 0, indirectCommands->getData().size(), 0 ) );
}
geometryAggregator->getAggregatedGeometry()->setUseVertexBufferObjects(true);
///attach a DrawIndirect buffer binding to the stateset
osg::ref_ptr<osg::DrawIndirectBufferBinding> bb=new osg::DrawIndirectBufferBinding();
bb->setBufferObject(indirectCommandImage->getBufferObject());
geometryAggregator->getAggregatedGeometry()->getOrCreateStateSet()->setAttribute(bb );
geometryAggregator->getAggregatedGeometry()->setUseDisplayList(false);
geometryAggregator->getAggregatedGeometry()->setUseVertexBufferObjects(true);
osg::Image* instanceTargetImage = new osg::Image;
instanceTargetImage->allocateImage( maxTargetQuantity*rowsPerInstance, 1, 1, pixelFormat, type );
osg::VertexBufferObject * instanceTargetImageBuffer=new osg::VertexBufferObject();
instanceTargetImageBuffer->setUsage(GL_DYNAMIC_DRAW);
instanceTargetImage->setBufferObject(instanceTargetImageBuffer);
instanceTarget = new osg::TextureBuffer(instanceTargetImage);
instanceTarget->setInternalFormat( internalFormat );
instanceTarget->setUsageHint(GL_DYNAMIC_DRAW);
instanceTarget->bindToImageUnit(OSGGPUCULL_MAXIMUM_INDIRECT_TARGET_NUMBER+index, osg::Texture::READ_WRITE);
}
@@ -228,6 +247,8 @@ struct IndirectTarget
osg::Uniform* uniform = new osg::Uniform(uniformName.c_str(), (int)index );
stateset->addUniform( uniform );
stateset->setTextureAttribute( index, indirectCommandTextureBuffer.get() );
}
void addIndirectTargetData( bool cullPhase, const std::string& uniformNamePrefix, int index, osg::StateSet* stateset )
{
@@ -617,6 +638,9 @@ osg::Geometry* buildGPUCullGeometry( const std::vector<StaticInstance>& instance
geom->setInitialBound( bbox );
geom->setUseDisplayList(false);
geom->setUseVertexBufferObjects(true);
return geom.release();
}
@@ -643,6 +667,9 @@ osg::Node* createInstanceGraph(InstanceCell<T>* cell, const osg::BoundingBox& ob
bbox.zMax() += objectsBBox.zMax();
geometry->setInitialBound(bbox);
geode = new osg::Geode;
geometry->setUseDisplayList(false);
geometry->setUseVertexBufferObjects(true);
geode->addDrawable( geometry );
}
@@ -728,8 +755,8 @@ struct InvokeMemoryBarrier : public osg::Drawable::DrawCallback
}
virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
{
DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( renderInfo.getContextID(), true );
ext->glMemoryBarrier( _barriers );
//DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( renderInfo.getContextID(), true );
renderInfo.getState()->get<osg::GLExtensions>()->glMemoryBarrier( _barriers );
drawable->drawImplementation(renderInfo);
}
GLbitfield _barriers;
@@ -1333,8 +1360,12 @@ void createDynamicRendering( osg::Group* root, GPUCullData& gpuData, osg::Buffer
// all data about instances is stored in texture buffer ( compare it with static rendering )
osg::Image* instancesImage = new osg::Image;
instancesImage->setImage( instances->getTotalDataSize() / sizeof(osg::Vec4f), 1, 1, GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, (unsigned char*)instances->getDataPointer(), osg::Image::NO_DELETE );
osg::VertexBufferObject *instancesBuffer =new osg::VertexBufferObject;
instancesBuffer->setUsage(GL_STATIC_DRAW);
instancesImage->setBufferObject(instancesBuffer);
osg::TextureBuffer* instancesTextureBuffer = new osg::TextureBuffer(instancesImage);
instancesTextureBuffer->setUsageHint(GL_STATIC_DRAW);
instancesTextureBuffer->setUnRefImageDataAfterApply(false);
osg::Uniform* dynamicInstancesDataUniform = new osg::Uniform( "dynamicInstancesData", 8 );