Refactored osg::TextureBuffer to support assigning any type of osg::BufferData rather than just osg::Image as was previously required.
Refactored osgforest and osggpucull examples to take account of changes to TextureBuffer. Added osg::DrawIndirectBufferBinding.
This commit is contained in:
committed by
Robert Osfield
parent
7d66a57bc0
commit
78b99c7143
@@ -12,31 +12,65 @@
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*/
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#include <osg/TextureBuffer>
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#include <osg/State>
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#include <osg/PrimitiveSet>
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#ifndef GL_TEXTURE_BUFFER
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#define GL_TEXTURE_BUFFER 0x8C2A
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#endif
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using namespace osg;
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TextureBuffer::TextureBuffer():
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_textureWidth(0), _usageHint(GL_STREAM_DRAW)
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_textureWidth(0)
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{
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}
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TextureBuffer::TextureBuffer(osg::Image* image):
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_textureWidth(0), _usageHint(GL_STREAM_DRAW)
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TextureBuffer::TextureBuffer(osg::BufferData* image):
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_textureWidth(0)
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{
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setImage(image);
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setBufferData(image);
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}
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TextureBuffer::TextureBuffer(const TextureBuffer& text,const CopyOp& copyop):
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Texture(text,copyop),
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_textureWidth(text._textureWidth),
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_usageHint(text._usageHint)
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Texture(text,copyop),
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_textureWidth(text._textureWidth)
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{
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setImage(copyop(text._image.get()));
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setBufferData(osg::clone(text._bufferData.get(), copyop));
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}
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TextureBuffer::~TextureBuffer()
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{
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setImage(NULL);
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_bufferData=NULL;
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}
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void TextureBuffer::setBufferData(BufferData *bufferdata)
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{
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if (_bufferData == bufferdata) return;
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if (_bufferData.valid())
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{
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_bufferData->removeClient(this);
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}
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_bufferData=bufferdata;
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_modifiedCount.setAllElementsTo(0);
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if (_bufferData.valid())
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{
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_bufferData->addClient(this);
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///set BufferObject if not setted by user
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if(!_bufferData->getBufferObject())
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{
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VertexBufferObject* bo=new VertexBufferObject();
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bo->setUsage(GL_STREAM_DRAW_ARB);
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bufferdata->setBufferObject(bo);
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}
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}
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}
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int TextureBuffer::compare(const StateAttribute& sa) const
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@@ -45,13 +79,17 @@ int TextureBuffer::compare(const StateAttribute& sa) const
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TextureBuffer,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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if (_bufferData!=rhs._bufferData) // smart pointer comparison.
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{
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if (_image.valid())
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if (_bufferData.valid())
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{
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if (rhs._image.valid())
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if (rhs._bufferData.valid())
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{
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int result = _image->compare(*rhs._image);
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//int result = _bufferData->compare(*rhs._bufferData);
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int result=0;
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if(_bufferData.get()<rhs._bufferData.get())result=1;
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if(_bufferData.get()>rhs._bufferData.get())result=-1;
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if (result!=0) return result;
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}
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else
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@@ -59,13 +97,13 @@ int TextureBuffer::compare(const StateAttribute& sa) const
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._image.valid())
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else if (rhs._bufferData.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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if (!_image && !rhs._image)
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if (!_bufferData && !rhs._bufferData)
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{
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int result = compareTextureObjects(rhs);
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if (result!=0) return result;
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@@ -76,27 +114,19 @@ int TextureBuffer::compare(const StateAttribute& sa) const
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_usageHint)
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//COMPARE_StateAttribute_Parameter(_usageHint)
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return 0;
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}
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void TextureBuffer::setImage(Image* image)
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{
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if (_image == image) return;
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if (getImage() == image) return;
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if (_image.valid())
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{
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_image->removeClient(this);
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}
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setBufferData(image);
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_image = image;
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_modifiedCount.setAllElementsTo(0);
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if (_image.valid())
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{
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_image->addClient(this);
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}
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}
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void TextureBuffer::apply(State& state) const
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@@ -105,67 +135,93 @@ void TextureBuffer::apply(State& state) const
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const unsigned int contextID = state.getContextID();
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TextureObject* textureObject = getTextureObject(contextID);
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TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
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///This code could be usefull but would require to watch BufferData changes
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///perhaps a mutable percontext dirtyflag (all reset to true onTextureObjectChanged) would do the trick
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#if 0
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if (textureObject)
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{
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bool textureObjectInvalidated = false;
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if (textureObject->_profile._internalFormat != _internalFormat )
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{
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textureObjectInvalidated=true;
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}
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if (textureObjectInvalidated)
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{
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//OSG_NOTICE<<"Discarding TextureObject"<<std::endl;
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_textureObjectBuffer[contextID]->release();
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_textureObjectBuffer[contextID] = 0;
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textureObject = 0;
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}
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}
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#endif
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if (textureObject)
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{
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if (_image.valid() && getModifiedCount(contextID) != _image->getModifiedCount())
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const GLExtensions* extensions = state.get<GLExtensions>();
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if(_bufferData.valid() &&_modifiedCount[contextID]!=_bufferData->getModifiedCount() )
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{
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computeInternalFormat();
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textureBufferObject->bindBuffer(GL_TEXTURE_BUFFER);
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textureBufferObject->bufferSubData(_image.get() );
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textureBufferObject->unbindBuffer(GL_TEXTURE_BUFFER);
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_modifiedCount[contextID] = _image->getModifiedCount();
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GLBufferObject* glBufferObject = _bufferData->getBufferObject()->getOrCreateGLBufferObject(contextID);
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if (glBufferObject)
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{
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if( glBufferObject->isDirty() )
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{
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//OSG_NOTICE<<"buffer upload"<<glBufferObject<<std::endl;
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glBufferObject->compileBuffer();
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}
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}
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_modifiedCount[contextID]=_bufferData->getModifiedCount() ;
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}
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textureObject->bind();
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if( getTextureParameterDirty(contextID) )
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
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if( extensions->isBindImageTextureSupported() && _imageAttachment.access!=0 )
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{
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extensions->glBindImageTexture(
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_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
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_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
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_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
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}
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getTextureParameterDirty(state.getContextID()) = false;
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}
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}
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else if (_image.valid() && _image->data())
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{
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textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_BUFFER);
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textureObject->bind();
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textureBufferObject = new TextureBufferObject(contextID,_usageHint);
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_textureBufferObjects[contextID] = textureBufferObject;
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const GLExtensions* extensions = state.get<GLExtensions>();
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if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
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{
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extensions->glBindImageTexture(
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_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
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_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
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_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
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}
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getTextureParameterDirty(state.getContextID()) = false;
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}
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getTextureParameterDirty(state.getContextID()) = false;
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computeInternalFormat();
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_textureWidth = _image->s();
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textureBufferObject->bindBuffer(GL_TEXTURE_BUFFER);
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textureBufferObject->bufferData( _image.get() );
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textureObject->setAllocated(true);
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textureBufferObject->unbindBuffer(GL_TEXTURE_BUFFER);
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textureObject->bind();
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textureBufferObject->texBuffer(_internalFormat);
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_modifiedCount[contextID] = _image->getModifiedCount();
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}
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else
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else if (_bufferData.valid() &&_bufferData->getBufferObject() )//&& _bufferObject->getNumBufferData()>0 )
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{
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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/// now compile bufferobject if required
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GLBufferObject* glBufferObject = _bufferData->getBufferObject()->getOrCreateGLBufferObject(contextID);
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if (glBufferObject )
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_BUFFER);
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textureObject->_profile._internalFormat=_internalFormat;
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textureObject->bind();
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if ( extensions->isBindImageTextureSupported() && _imageAttachment.access!=0 )
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{
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extensions->glBindImageTexture(
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_imageAttachment.unit, textureObject->id(), _imageAttachment.level,
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_imageAttachment.layered, _imageAttachment.layer, _imageAttachment.access,
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_imageAttachment.format!=0 ? _imageAttachment.format : _internalFormat);
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}
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getTextureParameterDirty(state.getContextID()) = false;
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computeInternalFormat();
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if( glBufferObject->isDirty())
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glBufferObject->compileBuffer();
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textureObject->setAllocated(true);
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extensions->glBindBuffer(_bufferData->getBufferObject()->getTarget(),0);
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textureObject->bind();
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extensions->glTexBuffer(GL_TEXTURE_BUFFER, _internalFormat, glBufferObject->getGLObjectID());
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_modifiedCount[contextID] = _bufferData->getModifiedCount();
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}
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}
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#else
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@@ -173,49 +229,10 @@ void TextureBuffer::apply(State& state) const
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#endif
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}
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void TextureBuffer::bindBufferAs( unsigned int contextID, GLuint target )
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{
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TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
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textureBufferObject->bindBuffer(target);
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}
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void TextureBuffer::unbindBufferAs( unsigned int contextID, GLuint target )
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{
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TextureBufferObject* textureBufferObject = _textureBufferObjects[contextID].get();
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textureBufferObject->unbindBuffer(target);
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}
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void TextureBuffer::computeInternalFormat() const
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{
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if (_image.valid()) computeInternalFormatWithImage(*_image);
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if (getImage() ) computeInternalFormatWithImage(*getImage());
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else computeInternalFormatType();
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}
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void TextureBuffer::TextureBufferObject::bindBuffer(GLenum target)
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{
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if (_id == 0)
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_extensions->glGenBuffers(1, &_id);
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_extensions->glBindBuffer(target, _id);
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}
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void TextureBuffer::TextureBufferObject::unbindBuffer(GLenum target)
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{
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_extensions->glBindBuffer(target, 0);
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}
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void TextureBuffer::TextureBufferObject::texBuffer(GLenum internalFormat)
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{
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_extensions->glTexBuffer(GL_TEXTURE_BUFFER, internalFormat, _id);
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}
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void TextureBuffer::TextureBufferObject::bufferData( osg::Image* image )
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{
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_extensions->glBufferData(GL_TEXTURE_BUFFER, image->getTotalDataSize(), image->data(), _usageHint);
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}
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void TextureBuffer::TextureBufferObject::bufferSubData( osg::Image* image )
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{
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_extensions->glBufferSubData(GL_TEXTURE_BUFFER, 0, image->getTotalDataSize(), image->data());
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}
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