Added new Matrixf and Matrixd implementations.
Made Matrix be a typedef to either Matrixf or Matrixd. Defaults to Matrixf. Converted the osgGA::MatrixManipulators and osgProducer::Viewer/OsgCameraGroup across to using exclusively Matrixd for internal computations and passing betwen Manipulators, Producer and SceneView. Note, SceneView still uses Matrix internally so will depend on what is set as the default in include/osg/Matrix. Added the ability to osgProducer::setDone/getDone(), kept done() as the method that the viewer main loop uses for detecting the exit condition.
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@@ -26,15 +26,18 @@
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namespace osg {
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class Matrixf;
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class SG_EXPORT Matrixd
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{
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public:
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typedef double value_type;
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typedef float value_type;
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inline Matrixd() { makeIdentity(); }
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inline Matrixd( const Matrixd& other) { set(other.ptr()); }
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inline Matrixd( const Matrixd& mat) { set(mat.ptr()); }
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Matrixd( const Matrixf& mat );
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inline explicit Matrixd( float const * const ptr ) { set(ptr); }
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inline explicit Matrixd( double const * const ptr ) { set(ptr); }
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inline explicit Matrixd( const Quat& quat ) { set(quat); }
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@@ -61,26 +64,29 @@ class SG_EXPORT Matrixd
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osg::isNaN(_mat[2][0]) || osg::isNaN(_mat[2][1]) || osg::isNaN(_mat[2][2]) || osg::isNaN(_mat[2][3]) ||
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osg::isNaN(_mat[3][0]) || osg::isNaN(_mat[3][1]) || osg::isNaN(_mat[3][2]) || osg::isNaN(_mat[3][3]); }
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inline Matrixd& operator = (const Matrixd& other)
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inline Matrixd& operator = (const Matrixd& rhs)
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{
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if( &other == this ) return *this;
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set(other.ptr());
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if( &rhs == this ) return *this;
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set(rhs.ptr());
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return *this;
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}
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inline void set(const Matrixd& other)
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{
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set(other.ptr());
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}
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inline Matrixd& operator = (const Matrixf& other);
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inline void set(const Matrixd& rhs) { set(rhs.ptr()); }
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void set(const Matrixf& rhs);
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inline void set(float const * const ptr)
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{
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std::copy(ptr,ptr+16,(value_type*)_mat);
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value_type* local_ptr = (value_type*)_mat;
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for(int i=0;i<16;++i) local_ptr[i]=(value_type)ptr[i];
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}
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inline void set(double const * const ptr)
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{
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std::copy(ptr,ptr+16,(value_type*)_mat);
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value_type* local_ptr = (value_type*)_mat;
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for(int i=0;i<16;++i) local_ptr[i]=(value_type)ptr[i];
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}
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void set( value_type a00, value_type a01, value_type a02, value_type a03,
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@@ -234,7 +240,7 @@ class SG_EXPORT Matrixd
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r.mult(*this,m);
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return r;
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}
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protected:
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value_type _mat[4][4];
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@@ -246,6 +252,7 @@ class RefMatrixd : public Object, public Matrixd
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RefMatrixd():Matrixd() {}
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RefMatrixd( const Matrixd& other) : Matrixd(other) {}
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RefMatrixd( const Matrixf& other) : Matrixd(other) {}
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RefMatrixd( const RefMatrixd& other) : Object(other), Matrixd(other) {}
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explicit RefMatrixd( Matrixd::value_type const * const def ):Matrixd(def) {}
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RefMatrixd( Matrixd::value_type a00, Matrixd::value_type a01, Matrixd::value_type a02, Matrixd::value_type a03,
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@@ -304,9 +311,7 @@ inline Matrixd Matrixd::translate(const Vec3& v )
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inline Matrixd Matrixd::rotate( const Quat& q )
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{
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Matrixd m;
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m.makeRotate( q );
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return m;
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return Matrixd(q);
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}
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inline Matrixd Matrixd::rotate(float angle, float x, float y, float z )
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{
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