Added new Matrixf and Matrixd implementations.

Made Matrix be a typedef to either Matrixf or Matrixd.  Defaults to Matrixf.

Converted the osgGA::MatrixManipulators and osgProducer::Viewer/OsgCameraGroup
across to using exclusively Matrixd for internal computations and passing betwen
Manipulators, Producer and SceneView. Note, SceneView still uses Matrix internally
so will depend on what is set as the default in include/osg/Matrix.

Added the ability to osgProducer::setDone/getDone(), kept done() as the
method that the viewer main loop uses for detecting the exit condition.
This commit is contained in:
Robert Osfield
2003-09-05 22:35:34 +00:00
parent a2834d74d2
commit 792bba05b9
23 changed files with 203 additions and 129 deletions

View File

@@ -72,7 +72,7 @@ public:
virtual void apply(osg::Projection& pr)
{ // stack the intersect rays, transform to new projection, traverse
// Assumes that the Projection is an absolute projection
osg::Matrix mt;
osg::Matrixd mt;
mt.invert(pr.getMatrix());
osg::Vec3 npt=osg::Vec3(xp,yp,-1.0f) * mt, farpt=osg::Vec3(xp,yp,1.0f) * mt;
@@ -105,11 +105,11 @@ public:
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *node, const osg::Matrix &projm, const float x, const float y)
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *node, const osg::Matrixd &projm, const float x, const float y)
{
// utility for non=sceneview viewers
// x,y are values returned by
osg::Matrix inverseMVPW;
osg::Matrixd inverseMVPW;
inverseMVPW.invert(projm);
osg::Vec3 near_point = osg::Vec3(x,y,-1.0f)*inverseMVPW;
osg::Vec3 far_point = osg::Vec3(x,y,1.0f)*inverseMVPW;
@@ -303,7 +303,7 @@ void Viewer::setViewByMatrix( const Producer::Matrix & pm)
// now convert Producer matrix to an osg::Matrix so we can update
// the internal camera...
osg::Matrix matrix(pm.ptr());
osg::Matrixd matrix(pm.ptr());
_keyswitchManipulator->setByInverseMatrix(matrix);
}
}
@@ -439,7 +439,7 @@ void Viewer::update()
if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentMatrixManipulator())
{
osgGA::MatrixManipulator* mm = _keyswitchManipulator->getCurrentMatrixManipulator();
osg::Matrix matrix = mm->getInverseMatrix();
osg::Matrixd matrix = mm->getInverseMatrix();
CameraGroup::setViewByMatrix(Producer::Matrix(matrix.ptr()));
setFusionDistance(mm->getFusionDistanceMode(),mm->getFusionDistanceValue());
@@ -452,7 +452,7 @@ void Viewer::frame()
if (getRecordingAnimationPath() && getAnimationPath())
{
osg::Matrix matrix;
osg::Matrixd matrix;
matrix.invert(getViewMatrix());
osg::Quat quat;
matrix.get(quat);
@@ -538,7 +538,7 @@ bool Viewer::computeIntersections(float x,float y,unsigned int cameraNum,osgUtil
osgProducer::OsgSceneHandler* sh = dynamic_cast<osgProducer::OsgSceneHandler*>(camera->getSceneHandler());
osgUtil::SceneView* sv = sh?sh->getSceneView():0;
osg::Matrix vum;
osg::Matrixd vum;
if (sv!=0)
{
vum.set(sv->getViewMatrix() *
@@ -546,8 +546,8 @@ bool Viewer::computeIntersections(float x,float y,unsigned int cameraNum,osgUtil
}
else
{
vum.set(osg::Matrix(camera->getViewMatrix()) *
osg::Matrix(camera->getProjectionMatrix()));
vum.set(osg::Matrixd(camera->getViewMatrix()) *
osg::Matrixd(camera->getProjectionMatrix()));
}
PickVisitor iv;