Merge branch 'OpenSceneGraph-3.6' into build/windows_clang_3.6_target
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@@ -277,14 +277,14 @@ void osgDB::convertStringPathIntoFilePathList(const std::string& paths,FilePathL
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#if defined(_WIN32) && !defined(__CYGWIN__)
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char delimitor = ';';
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#else
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char delimitor = ':';
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char delimiter = ':';
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#endif
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if (!paths.empty())
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{
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std::string::size_type start = 0;
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std::string::size_type end;
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while ((end = paths.find_first_of(delimitor,start))!=std::string::npos)
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while ((end = paths.find_first_of(delimiter,start))!=std::string::npos)
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{
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filepath.push_back(std::string(paths,start,end-start));
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start = end+1;
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@@ -988,7 +988,7 @@ bool osgDB::containsCurrentWorkingDirectoryReference(const FilePathList& paths)
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// The Carbon version is noticeably longer.
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// Unfortunately, the Cocoa version requires -lobjc to be
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// linked in when creating an executable.
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// Rumor is that this will be done autmatically in gcc 3.5/Tiger,
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// Rumor is that this will be done automatically in gcc 3.5/Tiger,
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// but for now, this will cause a lot of headaches for people
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// who aren't familiar with this concept, so the Carbon version
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// is preferable.
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