From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
This commit is contained in:
63
src/osgWrappers/osg/AutoTransform.cpp
Normal file
63
src/osgWrappers/osg/AutoTransform.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
// ***************************************************************************
|
||||
//
|
||||
// Generated automatically by genwrapper.
|
||||
// Please DO NOT EDIT this file!
|
||||
//
|
||||
// ***************************************************************************
|
||||
|
||||
#include <osgIntrospection/ReflectionMacros>
|
||||
#include <osgIntrospection/TypedMethodInfo>
|
||||
#include <osgIntrospection/Attributes>
|
||||
|
||||
#include <osg/AutoTransform>
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/Object>
|
||||
#include <osg/Quat>
|
||||
#include <osg/Vec3>
|
||||
|
||||
BEGIN_ENUM_REFLECTOR(osg::AutoTransform::AutoRotateMode)
|
||||
EnumLabel(osg::AutoTransform::NO_ROTATION);
|
||||
EnumLabel(osg::AutoTransform::ROTATE_TO_SCREEN);
|
||||
EnumLabel(osg::AutoTransform::ROTATE_TO_CAMERA);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osg::AutoTransform)
|
||||
BaseType(osg::Transform);
|
||||
Constructor0();
|
||||
ConstructorWithDefaults2(IN, const osg::AutoTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
|
||||
Method0(osg::Object *, cloneType);
|
||||
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
|
||||
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
|
||||
Method0(const char *, className);
|
||||
Method0(const char *, libraryName);
|
||||
Method1(void, accept, IN, osg::NodeVisitor &, nv);
|
||||
Method0(osg::AutoTransform *, asAutoTransform);
|
||||
Method0(const osg::AutoTransform *, asAutoTransform);
|
||||
Method1(void, setPosition, IN, const osg::Vec3 &, pos);
|
||||
Method0(const osg::Vec3 &, getPosition);
|
||||
Method1(void, setRotation, IN, const osg::Quat &, quat);
|
||||
Method0(const osg::Quat &, getRotation);
|
||||
Method1(void, setScale, IN, float, scale);
|
||||
Method1(void, setScale, IN, const osg::Vec3 &, scale);
|
||||
Method0(const osg::Vec3 &, getScale);
|
||||
Method1(void, setPivotPoint, IN, const osg::Vec3 &, pivot);
|
||||
Method0(const osg::Vec3 &, getPivotPoint);
|
||||
Method1(void, setAutoUpdateEyeMovementTolerance, IN, float, tolerance);
|
||||
Method0(float, getAutoUpdateEyeMovementTolerance);
|
||||
Method1(void, setAutoRotateMode, IN, osg::AutoTransform::AutoRotateMode, mode);
|
||||
Method0(osg::AutoTransform::AutoRotateMode, getAutoRotateMode);
|
||||
Method1(void, setAutoScaleToScreen, IN, bool, autoScaleToScreen);
|
||||
Method0(bool, getAutoScaleToScreen);
|
||||
Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
|
||||
Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
|
||||
Property(osg::AutoTransform::AutoRotateMode, AutoRotateMode);
|
||||
Property(bool, AutoScaleToScreen);
|
||||
Property(float, AutoUpdateEyeMovementTolerance);
|
||||
Property(const osg::Vec3 &, PivotPoint);
|
||||
Property(const osg::Vec3 &, Position);
|
||||
Property(const osg::Quat &, Rotation);
|
||||
Property(const osg::Vec3 &, Scale);
|
||||
END_REFLECTOR
|
||||
|
||||
Reference in New Issue
Block a user