From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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61
src/osgWrappers/osg/Billboard.cpp
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61
src/osgWrappers/osg/Billboard.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Billboard>
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#include <osg/CopyOp>
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#include <osg/Drawable>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Vec3>
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TYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osg::Billboard::PositionList);
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BEGIN_ENUM_REFLECTOR(osg::Billboard::Mode)
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EnumLabel(osg::Billboard::POINT_ROT_EYE);
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EnumLabel(osg::Billboard::POINT_ROT_WORLD);
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EnumLabel(osg::Billboard::AXIAL_ROT);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Billboard)
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BaseType(osg::Geode);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::Billboard &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, setMode, IN, osg::Billboard::Mode, mode);
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Method0(osg::Billboard::Mode, getMode);
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Method1(void, setAxis, IN, const osg::Vec3 &, axis);
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Method0(const osg::Vec3 &, getAxis);
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Method1(void, setNormal, IN, const osg::Vec3 &, normal);
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Method0(const osg::Vec3 &, getNormal);
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Method2(void, setPosition, IN, unsigned int, i, IN, const osg::Vec3 &, pos);
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Method1(const osg::Vec3 &, getPosition, IN, unsigned int, i);
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Method1(void, setPositionList, IN, osg::Billboard::PositionList &, pl);
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Method0(osg::Billboard::PositionList &, getPositionList);
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Method0(const osg::Billboard::PositionList &, getPositionList);
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Method1(bool, addDrawable, IN, osg::Drawable *, gset);
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Method2(bool, addDrawable, IN, osg::Drawable *, gset, IN, const osg::Vec3 &, pos);
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Method1(bool, removeDrawable, IN, osg::Drawable *, gset);
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Method3(bool, computeMatrix, IN, osg::Matrix &, modelview, IN, const osg::Vec3 &, eye_local, IN, const osg::Vec3 &, pos_local);
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Property(const osg::Vec3 &, Axis);
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Property(osg::Billboard::Mode, Mode);
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Property(const osg::Vec3 &, Normal);
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IndexedProperty1(const osg::Vec3 &, Position, unsigned int, i);
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Property(osg::Billboard::PositionList &, PositionList);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::Vec3 >);
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