From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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51
src/osgWrappers/osg/BlendColor.cpp
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51
src/osgWrappers/osg/BlendColor.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BlendColor>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Vec4>
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BEGIN_OBJECT_REFLECTOR(osg::BlendColor)
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BaseType(osg::StateAttribute);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::BlendColor &, trans, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osg::StateAttribute::Type, getType);
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Method1(int, compare, IN, const osg::StateAttribute &, sa);
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Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
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Method1(void, setConstantColor, IN, const osg::Vec4 &, color);
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Method0(osg::Vec4, getConstantColor);
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Method1(void, apply, IN, osg::State &, state);
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ReadOnlyProperty(osg::Vec4, ConstantColor);
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ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BlendColor::Extensions)
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BaseType(osg::Referenced);
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Constructor0();
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Constructor1(IN, const osg::BlendColor::Extensions &, rhs);
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Method1(void, lowestCommonDenominator, IN, const osg::BlendColor::Extensions &, rhs);
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Method0(void, setupGLExtenions);
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Method1(void, setBlendColorSupported, IN, bool, flag);
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Method0(bool, isBlendColorSupported);
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Method1(void, setBlendColorProc, IN, void *, ptr);
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Method4(void, glBlendColor, IN, GLclampf, red, IN, GLclampf, green, IN, GLclampf, blue, IN, GLclampf, alpha);
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WriteOnlyProperty(void *, BlendColorProc);
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WriteOnlyProperty(bool, BlendColorSupported);
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END_REFLECTOR
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