From Marco Jez, improvements to osgIntrospection, and new automatically generated

osgWrappers/osg set.
This commit is contained in:
Robert Osfield
2005-04-07 20:00:17 +00:00
parent 5b4482c70d
commit 7a27a0bef7
132 changed files with 8608 additions and 301 deletions

View File

@@ -0,0 +1,48 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Vec3>
BEGIN_VALUE_REFLECTOR(osg::BoundingBox)
Constructor0();
Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
Method0(void, init);
Method0(bool, valid);
Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
Method0(float &, xMin);
Method0(float, xMin);
Method0(float &, yMin);
Method0(float, yMin);
Method0(float &, zMin);
Method0(float, zMin);
Method0(float &, xMax);
Method0(float, xMax);
Method0(float &, yMax);
Method0(float, yMax);
Method0(float &, zMax);
Method0(float, zMax);
Method0(const osg::Vec3, center);
Method0(float, radius);
Method0(float, radius2);
Method1(const osg::Vec3, corner, IN, unsigned int, pos);
Method1(void, expandBy, IN, const osg::Vec3 &, v);
Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z);
Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb);
Method1(bool, intersects, IN, const osg::BoundingBox &, bb);
Method1(bool, contains, IN, const osg::Vec3 &, v);
END_REFLECTOR