From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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51
src/osgWrappers/osg/ClusterCullingCallback.cpp
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51
src/osgWrappers/osg/ClusterCullingCallback.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ClusterCullingCallback>
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#include <osg/CopyOp>
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#include <osg/Drawable>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/Vec3>
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BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback)
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BaseType(osg::Drawable::CullCallback);
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BaseType(osg::NodeCallback);
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Constructor0();
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Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop);
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Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation);
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Constructor1(IN, const osg::Drawable *, drawable);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method1(void, computeFrom, IN, const osg::Drawable *, drawable);
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Method1(void, transform, IN, const osg::Matrixd &, matrix);
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Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius);
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Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint);
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Method0(const osg::Vec3 &, getControlPoint);
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Method1(void, setNormal, IN, const osg::Vec3 &, normal);
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Method0(const osg::Vec3 &, getNormal);
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Method1(void, setRadius, IN, float, radius);
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Method0(float, getRadius);
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Method1(void, setDeviation, IN, float, deviation);
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Method0(float, getDeviation);
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Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x);
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Property(const osg::Vec3 &, ControlPoint);
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Property(float, Deviation);
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Property(const osg::Vec3 &, Normal);
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Property(float, Radius);
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END_REFLECTOR
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