From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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72
src/osgWrappers/osg/CullingSet.cpp
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72
src/osgWrappers/osg/CullingSet.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/CullingSet>
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#include <osg/Matrix>
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#include <osg/Node>
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#include <osg/Polytope>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Vec3>
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#include <osg/Vec4>
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TYPE_NAME_ALIAS(std::vector< osg::ShadowVolumeOccluder >, osg::CullingSet::OccluderList);
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TYPE_NAME_ALIAS(unsigned int, osg::CullingSet::Mask);
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BEGIN_ENUM_REFLECTOR(osg::CullingSet::MaskValues)
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EnumLabel(osg::CullingSet::NO_CULLING);
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EnumLabel(osg::CullingSet::VIEW_FRUSTUM_SIDES_CULLING);
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EnumLabel(osg::CullingSet::NEAR_PLANE_CULLING);
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EnumLabel(osg::CullingSet::FAR_PLANE_CULLING);
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EnumLabel(osg::CullingSet::VIEW_FRUSTUM_CULLING);
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EnumLabel(osg::CullingSet::SMALL_FEATURE_CULLING);
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EnumLabel(osg::CullingSet::SHADOW_OCCLUSION_CULLING);
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EnumLabel(osg::CullingSet::DEFAULT_CULLING);
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EnumLabel(osg::CullingSet::ENABLE_ALL_CULLING);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::CullingSet)
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BaseType(osg::Referenced);
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Constructor0();
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Constructor1(IN, const osg::CullingSet &, cs);
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Constructor3(IN, const osg::CullingSet &, cs, IN, const osg::Matrix &, matrix, IN, const osg::Vec4 &, pixelSizeVector);
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Method1(void, set, IN, const osg::CullingSet &, cs);
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Method3(void, set, IN, const osg::CullingSet &, cs, IN, const osg::Matrix &, matrix, IN, const osg::Vec4 &, pixelSizeVector);
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Method1(void, setCullingMask, IN, osg::CullingSet::Mask, mask);
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Method0(osg::CullingSet::Mask, getCullingMask);
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Method1(void, setFrustum, IN, osg::Polytope &, cv);
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Method0(osg::Polytope &, getFrustum);
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Method0(const osg::Polytope &, getFrustum);
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Method1(void, addOccluder, IN, osg::ShadowVolumeOccluder &, cv);
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Method1(void, setPixelSizeVector, IN, const osg::Vec4 &, v);
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Method0(osg::Vec4 &, getPixelSizeVector);
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Method0(const osg::Vec4 &, getPixelSizeVector);
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Method1(void, setSmallFeatureCullingPixelSize, IN, float, value);
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Method0(float &, getSmallFeatureCullingPixelSize);
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Method0(float, getSmallFeatureCullingPixelSize);
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Method2(float, pixelSize, IN, const osg::Vec3 &, v, IN, float, radius);
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Method1(float, pixelSize, IN, const osg::BoundingSphere &, bs);
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Method1(bool, isCulled, IN, const std::vector< osg::Vec3 > &, vertices);
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Method1(bool, isCulled, IN, const osg::BoundingBox &, bb);
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Method1(bool, isCulled, IN, const osg::BoundingSphere &, bs);
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Method0(void, pushCurrentMask);
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Method0(void, popCurrentMask);
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Method1(void, disableAndPushOccludersCurrentMask, IN, osg::NodePath &, nodePath);
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Method1(void, popOccludersCurrentMask, IN, osg::NodePath &, nodePath);
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WriteOnlyProperty(const osg::CullingSet &, );
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Property(osg::CullingSet::Mask, CullingMask);
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Property(osg::Polytope &, Frustum);
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Property(const osg::Vec4 &, PixelSizeVector);
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Property(float, SmallFeatureCullingPixelSize);
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END_REFLECTOR
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