From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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63
src/osgWrappers/osg/Fog.cpp
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63
src/osgWrappers/osg/Fog.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Fog>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Vec4>
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BEGIN_ENUM_REFLECTOR(osg::Fog::Mode)
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EnumLabel(osg::Fog::LINEAR);
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EnumLabel(osg::Fog::EXP);
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EnumLabel(osg::Fog::EXP2);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::Fog::FogCoordinateSource)
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EnumLabel(osg::Fog::FOG_COORDINATE);
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EnumLabel(osg::Fog::FRAGMENT_DEPTH);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Fog)
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BaseType(osg::StateAttribute);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::Fog &, fog, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osg::StateAttribute::Type, getType);
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Method1(int, compare, IN, const osg::StateAttribute &, sa);
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Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
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Method1(void, setMode, IN, osg::Fog::Mode, mode);
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Method0(osg::Fog::Mode, getMode);
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Method1(void, setDensity, IN, float, density);
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Method0(float, getDensity);
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Method1(void, setStart, IN, float, start);
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Method0(float, getStart);
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Method1(void, setEnd, IN, float, end);
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Method0(float, getEnd);
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Method1(void, setColor, IN, const osg::Vec4 &, color);
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Method0(const osg::Vec4 &, getColor);
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Method1(void, setFogCoordinateSource, IN, GLint, source);
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Method0(GLint, getFogCoordinateSource);
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Method1(void, apply, IN, osg::State &, state);
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Property(const osg::Vec4 &, Color);
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Property(float, Density);
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Property(float, End);
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Property(GLint, FogCoordinateSource);
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Property(osg::Fog::Mode, Mode);
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Property(float, Start);
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ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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