From Marco Jez, improvements to osgIntrospection, and new automatically generated

osgWrappers/osg set.
This commit is contained in:
Robert Osfield
2005-04-07 20:00:17 +00:00
parent 5b4482c70d
commit 7a27a0bef7
132 changed files with 8608 additions and 301 deletions

View File

@@ -1,16 +1,226 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Array>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Geometry>
#include <osg/Object>
#include <osg/PrimitiveSet>
#include <osg/State>
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Drawable)
BaseType(osg::Object);
Property(osg::StateSet *, StateSet);
ReadOnlyProperty(osg::Drawable::ParentList, Parents);
TYPE_NAME_ALIAS(std::vector< osg::Geometry::ArrayData >, osg::Geometry::ArrayList);
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osg::PrimitiveSet > >, osg::Geometry::PrimitiveSetList);
BEGIN_ENUM_REFLECTOR(osg::Geometry::AttributeBinding)
EnumLabel(osg::Geometry::BIND_OFF);
EnumLabel(osg::Geometry::BIND_OVERALL);
EnumLabel(osg::Geometry::BIND_PER_PRIMITIVE_SET);
EnumLabel(osg::Geometry::BIND_PER_PRIMITIVE);
EnumLabel(osg::Geometry::BIND_PER_VERTEX);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Geometry)
BaseType(osg::Drawable);
Constructor0();
ConstructorWithDefaults2(IN, const osg::Geometry &, geometry, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(osg::Geometry *, asGeometry);
Method0(const osg::Geometry *, asGeometry);
Method0(bool, empty);
Method1(void, setVertexArray, IN, osg::Array *, array);
Method0(osg::Array *, getVertexArray);
Method0(const osg::Array *, getVertexArray);
Method1(void, setVertexIndices, IN, osg::IndexArray *, array);
Method0(osg::IndexArray *, getVertexIndices);
Method0(const osg::IndexArray *, getVertexIndices);
Method1(void, setVertexData, IN, const osg::Geometry::ArrayData &, arrayData);
Method0(osg::Geometry::ArrayData &, getVertexData);
Method0(const osg::Geometry::ArrayData &, getVertexData);
Method1(void, setNormalBinding, IN, osg::Geometry::AttributeBinding, ab);
Method0(osg::Geometry::AttributeBinding, getNormalBinding);
Method1(void, setNormalArray, IN, osg::Vec3Array *, array);
Method0(osg::Vec3Array *, getNormalArray);
Method0(const osg::Vec3Array *, getNormalArray);
Method1(void, setNormalIndices, IN, osg::IndexArray *, array);
Method0(osg::IndexArray *, getNormalIndices);
Method0(const osg::IndexArray *, getNormalIndices);
Method1(void, setNormalData, IN, const osg::Geometry::Vec3ArrayData &, arrayData);
Method0(osg::Geometry::Vec3ArrayData &, getNormalData);
Method0(const osg::Geometry::Vec3ArrayData &, getNormalData);
Method1(void, setColorBinding, IN, osg::Geometry::AttributeBinding, ab);
Method0(osg::Geometry::AttributeBinding, getColorBinding);
Method1(void, setColorArray, IN, osg::Array *, array);
Method0(osg::Array *, getColorArray);
Method0(const osg::Array *, getColorArray);
Method1(void, setColorIndices, IN, osg::IndexArray *, array);
Method0(osg::IndexArray *, getColorIndices);
Method0(const osg::IndexArray *, getColorIndices);
Method1(void, setColorData, IN, const osg::Geometry::ArrayData &, arrayData);
Method0(osg::Geometry::ArrayData &, getColorData);
Method0(const osg::Geometry::ArrayData &, getColorData);
Method1(void, setSecondaryColorBinding, IN, osg::Geometry::AttributeBinding, ab);
Method0(osg::Geometry::AttributeBinding, getSecondaryColorBinding);
Method1(void, setSecondaryColorArray, IN, osg::Array *, array);
Method0(osg::Array *, getSecondaryColorArray);
Method0(const osg::Array *, getSecondaryColorArray);
Method1(void, setSecondaryColorIndices, IN, osg::IndexArray *, array);
Method0(osg::IndexArray *, getSecondaryColorIndices);
Method0(const osg::IndexArray *, getSecondaryColorIndices);
Method1(void, setSecondaryColorData, IN, const osg::Geometry::ArrayData &, arrayData);
Method0(osg::Geometry::ArrayData &, getSecondaryColorData);
Method0(const osg::Geometry::ArrayData &, getSecondaryColorData);
Method1(void, setFogCoordBinding, IN, osg::Geometry::AttributeBinding, ab);
Method0(osg::Geometry::AttributeBinding, getFogCoordBinding);
Method1(void, setFogCoordArray, IN, osg::Array *, array);
Method0(osg::Array *, getFogCoordArray);
Method0(const osg::Array *, getFogCoordArray);
Method1(void, setFogCoordIndices, IN, osg::IndexArray *, array);
Method0(osg::IndexArray *, getFogCoordIndices);
Method0(const osg::IndexArray *, getFogCoordIndices);
Method1(void, setFogCoordData, IN, const osg::Geometry::ArrayData &, arrayData);
Method0(osg::Geometry::ArrayData &, getFogCoordData);
Method0(const osg::Geometry::ArrayData &, getFogCoordData);
Method2(void, setTexCoordArray, IN, unsigned int, unit, IN, osg::Array *, x);
Method1(osg::Array *, getTexCoordArray, IN, unsigned int, unit);
Method1(const osg::Array *, getTexCoordArray, IN, unsigned int, unit);
Method2(void, setTexCoordIndices, IN, unsigned int, unit, IN, osg::IndexArray *, x);
Method1(osg::IndexArray *, getTexCoordIndices, IN, unsigned int, unit);
Method1(const osg::IndexArray *, getTexCoordIndices, IN, unsigned int, unit);
Method2(void, setTexCoordData, IN, unsigned int, index, IN, const osg::Geometry::ArrayData &, arrayData);
Method1(osg::Geometry::ArrayData &, getTexCoordData, IN, unsigned int, index);
Method1(const osg::Geometry::ArrayData &, getTexCoordData, IN, unsigned int, index);
Method0(unsigned int, getNumTexCoordArrays);
Method0(osg::Geometry::ArrayList &, getTexCoordArrayList);
Method0(const osg::Geometry::ArrayList &, getTexCoordArrayList);
Method2(void, setVertexAttribArray, IN, unsigned int, index, IN, osg::Array *, array);
Method1(osg::Array *, getVertexAttribArray, IN, unsigned int, index);
Method1(const osg::Array *, getVertexAttribArray, IN, unsigned int, index);
Method2(void, setVertexAttribIndices, IN, unsigned int, index, IN, osg::IndexArray *, array);
Method1(osg::IndexArray *, getVertexAttribIndices, IN, unsigned int, index);
Method1(const osg::IndexArray *, getVertexAttribIndices, IN, unsigned int, index);
Method2(void, setVertexAttribBinding, IN, unsigned int, index, IN, osg::Geometry::AttributeBinding, ab);
Method1(osg::Geometry::AttributeBinding, getVertexAttribBinding, IN, unsigned int, index);
Method2(void, setVertexAttribNormalize, IN, unsigned int, index, IN, GLboolean, norm);
Method1(GLboolean, getVertexAttribNormalize, IN, unsigned int, index);
Method2(void, setVertexAttribData, IN, unsigned int, index, IN, const osg::Geometry::ArrayData &, arrayData);
Method1(osg::Geometry::ArrayData &, getVertexAttribData, IN, unsigned int, index);
Method1(const osg::Geometry::ArrayData &, getVertexAttribData, IN, unsigned int, index);
Method0(unsigned int, getNumVertexAttribArrays);
Method0(osg::Geometry::ArrayList &, getVertexAttribArrayList);
Method0(const osg::Geometry::ArrayList &, getVertexAttribArrayList);
Method1(void, setPrimitiveSetList, IN, const osg::Geometry::PrimitiveSetList &, primitives);
Method0(osg::Geometry::PrimitiveSetList &, getPrimitiveSetList);
Method0(const osg::Geometry::PrimitiveSetList &, getPrimitiveSetList);
Method0(unsigned int, getNumPrimitiveSets);
Method1(osg::PrimitiveSet *, getPrimitiveSet, IN, unsigned int, pos);
Method1(const osg::PrimitiveSet *, getPrimitiveSet, IN, unsigned int, pos);
Method1(bool, addPrimitiveSet, IN, osg::PrimitiveSet *, primitiveset);
Method2(bool, setPrimitiveSet, IN, unsigned int, i, IN, osg::PrimitiveSet *, primitiveset);
Method2(bool, insertPrimitiveSet, IN, unsigned int, i, IN, osg::PrimitiveSet *, primitiveset);
MethodWithDefaults2(bool, removePrimitiveSet, IN, unsigned int, i, , IN, unsigned int, numElementsToRemove, 1);
Method1(unsigned int, getPrimitiveSetIndex, IN, const osg::PrimitiveSet *, primitiveset);
Method1(void, setFastPathHint, IN, bool, on);
Method0(bool, getFastPathHint);
Method0(bool, areFastPathsUsed);
Method0(bool, computeFastPathsUsed);
Method0(bool, verifyBindings);
Method0(void, computeCorrectBindingsAndArraySizes);
Method0(bool, suitableForOptimization);
Method1(void, copyToAndOptimize, IN, osg::Geometry &, target);
Method0(void, computeInternalOptimizedGeometry);
Method0(void, removeInternalOptimizedGeometry);
Method1(void, setInternalOptimizedGeometry, IN, osg::Geometry *, geometry);
Method0(osg::Geometry *, getInternalOptimizedGeometry);
Method0(const osg::Geometry *, getInternalOptimizedGeometry);
Method0(unsigned int, getGLObjectSizeHint);
Method1(void, drawImplementation, IN, osg::State &, state);
Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x);
Method1(void, accept, IN, osg::Drawable::AttributeFunctor &, af);
Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x);
Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
Method1(bool, supports, IN, const osg::PrimitiveIndexFunctor &, x);
Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, pf);
Property(osg::Array *, ColorArray);
Property(osg::Geometry::AttributeBinding, ColorBinding);
Property(const osg::Geometry::ArrayData &, ColorData);
Property(osg::IndexArray *, ColorIndices);
Property(bool, FastPathHint);
Property(osg::Array *, FogCoordArray);
Property(osg::Geometry::AttributeBinding, FogCoordBinding);
Property(const osg::Geometry::ArrayData &, FogCoordData);
Property(osg::IndexArray *, FogCoordIndices);
ReadOnlyProperty(unsigned int, GLObjectSizeHint);
Property(osg::Geometry *, InternalOptimizedGeometry);
Property(osg::Vec3Array *, NormalArray);
Property(osg::Geometry::AttributeBinding, NormalBinding);
Property(const osg::Geometry::Vec3ArrayData &, NormalData);
Property(osg::IndexArray *, NormalIndices);
ArrayProperty_GSA(osg::PrimitiveSet *, PrimitiveSet, PrimitiveSets, unsigned int, bool);
Property(const osg::Geometry::PrimitiveSetList &, PrimitiveSetList);
Property(osg::Array *, SecondaryColorArray);
Property(osg::Geometry::AttributeBinding, SecondaryColorBinding);
Property(const osg::Geometry::ArrayData &, SecondaryColorData);
Property(osg::IndexArray *, SecondaryColorIndices);
ArrayProperty_G(osg::Array *, TexCoordArray, TexCoordArrays, unsigned int, void);
ReadOnlyProperty(osg::Geometry::ArrayList &, TexCoordArrayList);
IndexedProperty1(const osg::Geometry::ArrayData &, TexCoordData, unsigned int, index);
IndexedProperty1(osg::IndexArray *, TexCoordIndices, unsigned int, unit);
Property(osg::Array *, VertexArray);
ArrayProperty_G(osg::Array *, VertexAttribArray, VertexAttribArrays, unsigned int, void);
ReadOnlyProperty(osg::Geometry::ArrayList &, VertexAttribArrayList);
IndexedProperty1(osg::Geometry::AttributeBinding, VertexAttribBinding, unsigned int, index);
IndexedProperty1(const osg::Geometry::ArrayData &, VertexAttribData, unsigned int, index);
IndexedProperty1(osg::IndexArray *, VertexAttribIndices, unsigned int, index);
IndexedProperty1(GLboolean, VertexAttribNormalize, unsigned int, index);
Property(const osg::Geometry::ArrayData &, VertexData);
Property(osg::IndexArray *, VertexIndices);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::Geometry::ArrayData)
Constructor0();
ConstructorWithDefaults2(IN, const osg::Geometry::ArrayData &, data, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
ConstructorWithDefaults3(IN, osg::Array *, a, , IN, osg::Geometry::AttributeBinding, b, , IN, GLboolean, n, GL_FALSE);
ConstructorWithDefaults4(IN, osg::Array *, a, , IN, osg::IndexArray *, i, , IN, osg::Geometry::AttributeBinding, b, , IN, GLboolean, n, GL_FALSE);
Method0(bool, empty);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::Geometry::Vec3ArrayData)
Constructor0();
ConstructorWithDefaults2(IN, const osg::Geometry::Vec3ArrayData &, data, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
ConstructorWithDefaults3(IN, osg::Vec3Array *, a, , IN, osg::Geometry::AttributeBinding, b, , IN, GLboolean, n, GL_FALSE);
ConstructorWithDefaults4(IN, osg::Vec3Array *, a, , IN, osg::IndexArray *, i, , IN, osg::Geometry::AttributeBinding, b, , IN, GLboolean, n, GL_FALSE);
Method0(bool, empty);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::PrimitiveSet >)
Constructor0();
Constructor1(IN, osg::PrimitiveSet *, t);
Constructor1(IN, const osg::ref_ptr< osg::PrimitiveSet > &, rp);
Method0(bool, valid);
Method0(osg::PrimitiveSet *, get);
Method0(const osg::PrimitiveSet *, get);
Method0(osg::PrimitiveSet *, take);
Method0(osg::PrimitiveSet *, release);
ReadOnlyProperty(osg::PrimitiveSet *, );
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::Geometry::ArrayData >);
STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osg::PrimitiveSet > >);