From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
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src/osgWrappers/osg/ShadowVolumeOccluder.cpp
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53
src/osgWrappers/osg/ShadowVolumeOccluder.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/ConvexPlanarOccluder>
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#include <osg/CullStack>
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#include <osg/Matrix>
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#include <osg/Node>
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#include <osg/Polytope>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Vec3>
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TYPE_NAME_ALIAS(std::vector< osg::Polytope >, osg::ShadowVolumeOccluder::HoleList);
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BEGIN_VALUE_REFLECTOR(osg::ShadowVolumeOccluder)
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Constructor1(IN, const osg::ShadowVolumeOccluder &, svo);
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Constructor0();
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MethodWithDefaults4(bool, computeOccluder, IN, const osg::NodePath &, nodePath, , IN, const osg::ConvexPlanarOccluder &, occluder, , IN, osg::CullStack &, cullStack, , IN, bool, createDrawables, false);
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Method0(void, disableResultMasks);
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Method0(void, pushCurrentMask);
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Method0(void, popCurrentMask);
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Method1(bool, matchProjectionMatrix, IN, const osg::Matrix &, matrix);
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Method1(void, setNodePath, IN, osg::NodePath &, nodePath);
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Method0(osg::NodePath &, getNodePath);
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Method0(const osg::NodePath &, getNodePath);
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Method0(float, getVolume);
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Method0(osg::Polytope &, getOccluder);
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Method0(const osg::Polytope &, getOccluder);
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Method0(osg::ShadowVolumeOccluder::HoleList &, getHoleList);
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Method0(const osg::ShadowVolumeOccluder::HoleList &, getHoleList);
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Method1(bool, contains, IN, const std::vector< osg::Vec3 > &, vertices);
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Method1(bool, contains, IN, const osg::BoundingSphere &, bound);
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Method1(bool, contains, IN, const osg::BoundingBox &, bound);
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Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix);
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ReadOnlyProperty(osg::ShadowVolumeOccluder::HoleList &, HoleList);
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Property(osg::NodePath &, NodePath);
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ReadOnlyProperty(osg::Polytope &, Occluder);
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ReadOnlyProperty(float, Volume);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::ShadowVolumeOccluder >, osg::ShadowVolumeOccluderList);
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STD_VECTOR_REFLECTOR(std::vector< osg::Polytope >);
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