From Marco Jez, improvements to osgIntrospection, and new automatically generated

osgWrappers/osg set.
This commit is contained in:
Robert Osfield
2005-04-07 20:00:17 +00:00
parent 5b4482c70d
commit 7a27a0bef7
132 changed files with 8608 additions and 301 deletions

View File

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Object>
#include <osg/PrimitiveSet>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/State>
#include <osg/Vec4>
BEGIN_OBJECT_REFLECTOR(osg::ShapeDrawable)
BaseType(osg::Drawable);
Constructor0();
ConstructorWithDefaults2(IN, osg::Shape *, shape, , IN, osg::TessellationHints *, hints, 0);
ConstructorWithDefaults2(IN, const osg::ShapeDrawable &, pg, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, setColor, IN, const osg::Vec4 &, color);
Method0(const osg::Vec4 &, getColor);
Method1(void, setTessellationHints, IN, osg::TessellationHints *, hints);
Method0(osg::TessellationHints *, getTessellationHints);
Method0(const osg::TessellationHints *, getTessellationHints);
Method1(void, drawImplementation, IN, osg::State &, state);
Method1(bool, supports, IN, osg::Drawable::AttributeFunctor &, x);
Method1(bool, supports, IN, osg::Drawable::ConstAttributeFunctor &, x);
Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
Method1(bool, supports, IN, osg::PrimitiveFunctor &, x);
Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
Property(const osg::Vec4 &, Color);
Property(osg::TessellationHints *, TessellationHints);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::TessellationHints::TessellationMode)
EnumLabel(osg::TessellationHints::USE_SHAPE_DEFAULTS);
EnumLabel(osg::TessellationHints::USE_TARGET_NUM_FACES);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TessellationHints)
BaseType(osg::Object);
Constructor0();
ConstructorWithDefaults2(IN, const osg::TessellationHints &, tess, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, setTessellationMode, IN, osg::TessellationHints::TessellationMode, mode);
Method0(osg::TessellationHints::TessellationMode, getTessellationMode);
Method1(void, setDetailRatio, IN, float, ratio);
Method0(float, getDetailRatio);
Method1(void, setTargetNumFaces, IN, unsigned int, target);
Method0(unsigned int, getTargetNumFaces);
Method1(void, setCreateFrontFace, IN, bool, on);
Method0(bool, getCreateFrontFace);
Method1(void, setCreateBackFace, IN, bool, on);
Method0(bool, getCreateBackFace);
Method1(void, setCreateNormals, IN, bool, on);
Method0(bool, getCreateNormals);
Method1(void, setCreateTextureCoords, IN, bool, on);
Method0(bool, getCreateTextureCoords);
Method1(void, setCreateTop, IN, bool, on);
Method0(bool, getCreateTop);
Method1(void, setCreateBody, IN, bool, on);
Method0(bool, getCreateBody);
Method1(void, setCreateBottom, IN, bool, on);
Method0(bool, getCreateBottom);
Property(bool, CreateBackFace);
Property(bool, CreateBody);
Property(bool, CreateBottom);
Property(bool, CreateFrontFace);
Property(bool, CreateNormals);
Property(bool, CreateTextureCoords);
Property(bool, CreateTop);
Property(float, DetailRatio);
Property(unsigned int, TargetNumFaces);
Property(osg::TessellationHints::TessellationMode, TessellationMode);
END_REFLECTOR