From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
This commit is contained in:
122
src/osgWrappers/osg/TexEnvCombine.cpp
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122
src/osgWrappers/osg/TexEnvCombine.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/TexEnvCombine>
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#include <osg/Vec3>
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#include <osg/Vec4>
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BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::CombineParam)
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EnumLabel(osg::TexEnvCombine::REPLACE);
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EnumLabel(osg::TexEnvCombine::MODULATE);
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EnumLabel(osg::TexEnvCombine::ADD);
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EnumLabel(osg::TexEnvCombine::ADD_SIGNED);
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EnumLabel(osg::TexEnvCombine::INTERPOLATE);
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EnumLabel(osg::TexEnvCombine::SUBTRACT);
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EnumLabel(osg::TexEnvCombine::DOT3_RGB);
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EnumLabel(osg::TexEnvCombine::DOT3_RGBA);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::SourceParam)
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EnumLabel(osg::TexEnvCombine::CONSTANT);
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EnumLabel(osg::TexEnvCombine::PRIMARY_COLOR);
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EnumLabel(osg::TexEnvCombine::PREVIOUS);
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EnumLabel(osg::TexEnvCombine::TEXTURE);
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EnumLabel(osg::TexEnvCombine::TEXTURE0);
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EnumLabel(osg::TexEnvCombine::TEXTURE1);
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EnumLabel(osg::TexEnvCombine::TEXTURE2);
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EnumLabel(osg::TexEnvCombine::TEXTURE3);
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EnumLabel(osg::TexEnvCombine::TEXTURE4);
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EnumLabel(osg::TexEnvCombine::TEXTURE5);
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EnumLabel(osg::TexEnvCombine::TEXTURE6);
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EnumLabel(osg::TexEnvCombine::TEXTURE7);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::OperandParam)
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EnumLabel(osg::TexEnvCombine::SRC_COLOR);
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EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_COLOR);
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EnumLabel(osg::TexEnvCombine::SRC_ALPHA);
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EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_ALPHA);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
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BaseType(osg::StateAttribute);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osg::StateAttribute::Type, getType);
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Method0(bool, isTextureAttribute);
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Method1(int, compare, IN, const osg::StateAttribute &, sa);
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Method1(void, setCombine_RGB, IN, GLint, cm);
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Method1(void, setCombine_Alpha, IN, GLint, cm);
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Method0(GLint, getCombine_RGB);
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Method0(GLint, getCombine_Alpha);
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Method1(void, setSource0_RGB, IN, GLint, sp);
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Method1(void, setSource1_RGB, IN, GLint, sp);
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Method1(void, setSource2_RGB, IN, GLint, sp);
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Method1(void, setSource0_Alpha, IN, GLint, sp);
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Method1(void, setSource1_Alpha, IN, GLint, sp);
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Method1(void, setSource2_Alpha, IN, GLint, sp);
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Method0(GLint, getSource0_RGB);
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Method0(GLint, getSource1_RGB);
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Method0(GLint, getSource2_RGB);
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Method0(GLint, getSource0_Alpha);
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Method0(GLint, getSource1_Alpha);
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Method0(GLint, getSource2_Alpha);
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Method1(void, setOperand0_RGB, IN, GLint, op);
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Method1(void, setOperand1_RGB, IN, GLint, op);
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Method1(void, setOperand2_RGB, IN, GLint, op);
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Method1(void, setOperand0_Alpha, IN, GLint, op);
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Method1(void, setOperand1_Alpha, IN, GLint, op);
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Method1(void, setOperand2_Alpha, IN, GLint, op);
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Method0(GLint, getOperand0_RGB);
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Method0(GLint, getOperand1_RGB);
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Method0(GLint, getOperand2_RGB);
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Method0(GLint, getOperand0_Alpha);
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Method0(GLint, getOperand1_Alpha);
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Method0(GLint, getOperand2_Alpha);
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Method1(void, setScale_RGB, IN, float, scale);
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Method1(void, setScale_Alpha, IN, float, scale);
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Method0(float, getScale_RGB);
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Method0(float, getScale_Alpha);
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Method1(void, setConstantColor, IN, const osg::Vec4 &, color);
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Method0(const osg::Vec4 &, getConstantColor);
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Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction);
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Method0(osg::Vec3, getConstantColorAsLightDirection);
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Method1(void, apply, IN, osg::State &, state);
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Property(GLint, Combine_Alpha);
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Property(GLint, Combine_RGB);
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Property(const osg::Vec4 &, ConstantColor);
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ReadOnlyProperty(osg::Vec3, ConstantColorAsLightDirection);
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Property(GLint, Operand0_Alpha);
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Property(GLint, Operand0_RGB);
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Property(GLint, Operand1_Alpha);
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Property(GLint, Operand1_RGB);
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Property(GLint, Operand2_Alpha);
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Property(GLint, Operand2_RGB);
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Property(float, Scale_Alpha);
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Property(float, Scale_RGB);
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Property(GLint, Source0_Alpha);
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Property(GLint, Source0_RGB);
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Property(GLint, Source1_Alpha);
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Property(GLint, Source1_RGB);
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Property(GLint, Source2_Alpha);
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Property(GLint, Source2_RGB);
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ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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