From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
This commit is contained in:
97
src/osgWrappers/osg/Texture3D.cpp
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97
src/osgWrappers/osg/Texture3D.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Texture3D>
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D)
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BaseType(osg::Texture);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::Texture3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osg::StateAttribute::Type, getType);
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Method1(int, compare, IN, const osg::StateAttribute &, rhs);
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Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
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Method1(void, setImage, IN, osg::Image *, image);
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Method0(osg::Image *, getImage);
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Method0(const osg::Image *, getImage);
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Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID);
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Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image);
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Method1(osg::Image *, getImage, IN, unsigned, int);
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Method1(const osg::Image *, getImage, IN, unsigned, int);
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Method0(unsigned int, getNumImages);
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Method3(void, setTextureSize, IN, int, width, IN, int, height, IN, int, depth);
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Method3(void, getTextureSize, IN, int &, width, IN, int &, height, IN, int &, depth);
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Method1(void, setSubloadCallback, IN, osg::Texture3D::SubloadCallback *, cb);
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Method0(osg::Texture3D::SubloadCallback *, getSubloadCallback);
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Method0(const osg::Texture3D::SubloadCallback *, getSubloadCallback);
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Method1(void, setNumMipmapLevels, IN, unsigned int, num);
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Method0(unsigned int, getNumMipmapLevels);
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Method8(void, copyTexSubImage3D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, zoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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Method1(void, apply, IN, osg::State &, state);
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Property(osg::Image *, Image);
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WriteOnlyProperty(unsigned int, NumMipmapLevels);
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Property(osg::Texture3D::SubloadCallback *, SubloadCallback);
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ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Texture3D::Extensions)
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BaseType(osg::Referenced);
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Constructor0();
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Constructor1(IN, const osg::Texture3D::Extensions &, rhs);
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Method1(void, lowestCommonDenominator, IN, const osg::Texture3D::Extensions &, rhs);
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Method0(void, setupGLExtenions);
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Method1(void, setTexture3DSupported, IN, bool, flag);
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Method0(bool, isTexture3DSupported);
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Method1(void, setTexture3DFast, IN, bool, flag);
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Method0(bool, isTexture3DFast);
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Method1(void, setMaxTexture3DSize, IN, GLint, maxsize);
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Method0(GLint, maxTexture3DSize);
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Method1(void, setTexImage3DProc, IN, void *, ptr);
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Method10(void, glTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels);
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Method1(void, setTexSubImage3DProc, IN, void *, ptr);
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Method11(void, glTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels);
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Method1(void, setCopyTexSubImage3DProc, IN, void *, ptr);
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Method9(void, glCopyTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLint, x, IN, GLint, y, IN, GLsizei, width, IN, GLsizei, height);
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Method0(bool, isCompressedTexImage3DSupported);
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Method1(void, setCompressedTexImage3DProc, IN, void *, ptr);
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Method9(void, glCompressedTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalformat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLsizei, imageSize, IN, const GLvoid *, data);
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Method0(bool, isCompressedTexSubImage3DSupported);
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Method1(void, setCompressedTexSubImage3DProc, IN, void *, ptr);
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Method11(void, glCompressedTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLsizei, imageSize, IN, const GLvoid *, data);
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Method1(void, setBuild3DMipmapsProc, IN, void *, ptr);
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Method8(void, gluBuild3DMipmaps, IN, GLenum, target, IN, GLint, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, data);
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WriteOnlyProperty(void *, Build3DMipmapsProc);
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WriteOnlyProperty(void *, CompressedTexImage3DProc);
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WriteOnlyProperty(void *, CompressedTexSubImage3DProc);
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WriteOnlyProperty(void *, CopyTexSubImage3DProc);
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WriteOnlyProperty(GLint, MaxTexture3DSize);
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WriteOnlyProperty(void *, TexImage3DProc);
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WriteOnlyProperty(void *, TexSubImage3DProc);
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WriteOnlyProperty(bool, Texture3DFast);
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WriteOnlyProperty(bool, Texture3DSupported);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D::SubloadCallback)
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BaseType(osg::Referenced);
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Constructor0();
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Method2(void, load, IN, const osg::Texture3D &, texture, IN, osg::State &, state);
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Method2(void, subload, IN, const osg::Texture3D &, texture, IN, osg::State &, state);
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END_REFLECTOR
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