Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short.
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@@ -178,10 +178,8 @@ namespace osgAnimation
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typedef TemplateChannel<FloatLinearSampler> FloatLinearChannel;
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typedef TemplateChannel<Vec2LinearSampler> Vec2LinearChannel;
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typedef TemplateChannel<Vec3LinearSampler> Vec3LinearChannel;
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typedef TemplateChannel<Vec3usLinearSampler> Vec3usLinearChannel; // quantized Vec3LinearChannel
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typedef TemplateChannel<Vec4LinearSampler> Vec4LinearChannel;
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typedef TemplateChannel<QuatSphericalLinearSampler> QuatSphericalLinearChannel;
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typedef TemplateChannel<Vec3usSphericalLinearSampler> Vec3usSphericalLinearChannel; // quantized QuatSphericalLinearChannel
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typedef TemplateChannel<MatrixLinearSampler> MatrixLinearChannel;
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typedef TemplateChannel<FloatCubicBezierSampler> FloatCubicBezierChannel;
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