Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short.
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@@ -221,11 +221,9 @@ namespace osgAnimation
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typedef TemplateLinearInterpolator<float, float> FloatLinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec2, osg::Vec2> Vec2LinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec3, osg::Vec3> Vec3LinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec3us, osg::Vec3us> Vec3usLinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec3, Vec3Packed> Vec3PackedLinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec4, osg::Vec4> Vec4LinearInterpolator;
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typedef TemplateSphericalLinearInterpolator<osg::Quat, osg::Quat> QuatSphericalLinearInterpolator;
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typedef TemplateSphericalLinearInterpolator<osg::Vec3us, osg::Vec3us> Vec3usSphericalLinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Matrixf, osg::Matrixf> MatrixLinearInterpolator;
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typedef TemplateCubicBezierInterpolator<float, FloatCubicBezier > FloatCubicBezierInterpolator;
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