Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short.
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@@ -123,10 +123,8 @@ namespace osgAnimation
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typedef TemplateSampler<FloatLinearInterpolator> FloatLinearSampler;
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typedef TemplateSampler<Vec2LinearInterpolator> Vec2LinearSampler;
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typedef TemplateSampler<Vec3LinearInterpolator> Vec3LinearSampler;
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typedef TemplateSampler<Vec3usLinearInterpolator> Vec3usLinearSampler;
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typedef TemplateSampler<Vec4LinearInterpolator> Vec4LinearSampler;
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typedef TemplateSampler<QuatSphericalLinearInterpolator> QuatSphericalLinearSampler;
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typedef TemplateSampler<Vec3usSphericalLinearInterpolator> Vec3usSphericalLinearSampler;
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typedef TemplateSampler<MatrixLinearInterpolator> MatrixLinearSampler;
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typedef TemplateSampler<FloatCubicBezierInterpolator> FloatCubicBezierSampler;
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