Updates to the documentation.

This commit is contained in:
Robert Osfield
2002-04-24 14:14:37 +00:00
parent b1717dc898
commit 7a76be4465
12 changed files with 323 additions and 489 deletions

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</head>
<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<br><a href="install.html">Installation&nbsp;</a>&nbsp;&nbsp; <a href="#Contents of distribution">Contents
of Distribution</a>&nbsp;&nbsp;&nbsp; <a href="documentation.html">Documentation</a>&nbsp;&nbsp;&nbsp;<a href="dependencies.html">Plugin
Dependencies</a>&nbsp;&nbsp; <a href="data.html">Data Sources</a>&nbsp;&nbsp;
<a href="#Contacts">Contacts</a>
<h3>
<a NAME="../Contents of distribution"></a><u>Contents of distribution</u></h3>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2><u>Contents of distribution</u></h2>
./&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Root directory.
<blockquote><tt><a href="../README">README</a>&nbsp;&nbsp;&nbsp;&nbsp; </tt>text
bare bones readme file.

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</head>
<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<h3>
<a NAME="Data Sources"></a>Data Sources</h3>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2><u>Data Sources</u></h2>
<ul>
@@ -17,13 +33,13 @@
<br>
<br>
<li>Terrain models in OpenFlight .flt and TerraPage format at Terrex:</li>
<a href="http://www.terrex.com/downloads/index.htm">http://www.terrex.com/downloads/index.htm</a>
<li>Terrain models in OpenFlight .flt and TerraPage format go to the download page at </li>
<a href="http://www.terrex.com">http://www.terrex.com</a>
<br>
<br>
<li>Terrain models in OpenFlight .flt format at Grime:</li>
<a href="http://www.grime.net/sim/default.htm">http://www.grime.net/sim/default.htm</a>
<a href="http://www.grime.net">http://www.grime.net</a>
<br>
<br>

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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2>
<a NAME="Running the demos"></a><u>Running the demos</u></h2>
<table>
<tr>
<td><img src="images/sgv_cow.jpg" width=128 height=100 border=0> </td>
<td><a href="sgv.html"><img src="images/sgv_cow.jpg" width=128 height=100 border=0></a> </td>
<td><b>sgv cow.osg</b></td>
<td>The scene graph viewer demo uses osgGLUT::Viewer to bring up a basic viewer. To find out what
command line arguments it takes simply run sgv without any arguments. To load a model simple
@@ -23,10 +38,10 @@
of key presses and mouse interaction read the <a href="sgv.html">sgv</a> documentaion.</td>
</tr>
<tr>
<td><img src="images/sgv_stereo.jpg" width=128 height=100 border=0> </td>
<td><a href="stereo.html"><img src="images/sgv_stereo.jpg" width=128 height=100 border=0></a> </td>
<td><b>sgv -stereo cessna.osg</b></td>
<td>The scene graph viewer also supports anaglyphic, quad buffered, and split screen stereo modes,
for a full list of options and environmental variables see the <a href="stereo.html">sgv</a> documentaion.</td>
for a full list of options and environmental variables see the <a href="stereo.html">stereo</a> documentaion.</td>
</tr>
<tr>
<td><img src="images/hangglide.jpg" width=128 height=100 border=0> </td>

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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2>
<a NAME="Scene graph dependencies"></a><u>Scene graph dependencies</u></h2>
<p>The OpenSceneGraph is composed of core scene graph libraries, plugins libraries and demo programs. The core scene

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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<h1>
<b><i><u>Documentation</u></i></b></h1>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2>
<u>Reference Guides</u></b></h2>
The documentation on the OSG is still in its early stages, and far from
complete. If you can't find your answers in what documentation there currently
is, please feel free to post the question on the OSG mailing list.
<p><u><a href="../index.html">Introduction, distribution contents and contacts</a></u>
<p><u>User documention</u>
<blockquote><a href="sgv.html">sgv</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Documentation on key binding in sgv (Scene Graph Viewer.)</blockquote></p>
<blockquote><a href="stereo.html">stereo</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Details on how to run osg applications in stereo.</blockquote></p>
<p><u>Reference guides (automatically generated using doc++)</u>
<blockquote><a href="doc++/osg/HIER.html">osg/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
core scene graph reference guide.

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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
@@ -9,38 +9,71 @@
<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<h1>
<b><i><u>Documentation</u></i></b></h1>
The documentation on the OSG is still in its early stages, and far from
complete. If you can't find your answers in what documentation there currently
is, please feel free to post the question on the OSG mailing list.
<p><u><a href="../index.html">Introduction, distribution contents and contacts</a></u>
<p><u>User documention</u>
<blockquote><a href="sgv.html">sgv</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Documentation on key binding in sgv (Scene Graph Viewer.)</blockquote></p>
<blockquote><a href="stereo.html">stereo</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Details on how to run osg applications in stereo.</blockquote></p>
<p><u>Reference guides (automatically generated using doc++)</u>
<blockquote><a href="doc++/osg/HIER.html">osg/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
core scene graph reference guide.
<br><a href="doc++/osgUtil/HIER.html">osgUtil/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
scene graph utilities reference guide.
<br><a href="doc++/osgDB/HIER.html">osgDB/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
scene graph database utilities reference guide.
<br><a href="doc++/osgText/HIER.html">osgText/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
scene graph text reference guide.
<br><a href="doc++/osgGLUT/HIER.html">osgGLUT/</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
simple GLUT based viewer base classes reference guide.</blockquote>
<p>Doxygen-generated tarballs are available for <a href="http://www.openscenegraph.org/download/dox/">download</a> from the website</p>
<p><u>UML Diagrams</u>
<blockquote><a href="UML/osg.png">osg</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
UML diagram of the osg core library
<br><a href="UML/osgutils.png">osgUtil</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
UML diagram of the osg utilities library</blockquote></p>
<p><u>Mind Maps</u>
<blockquote><a href="MindMaps/DesignPatterns/DesignPatterns.html">Design
Pattern used in the OSG.</a>
<br><a href="MindMaps/Mission/Mission.html">Mission Statement for OSG.</a></blockquote></p>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2>
<u>Index</u></b></h2>
<table>
<tr>
<td><a href="introduction.html">Introduction</a> </td>
<td>Introduction to Scene Graph in general, the OpenSceneGraph project itself and how to use it.</td>
</td>
<tr>
<td><a href="contents.html">Contents</a> </td>
<td>A list of the directories in the distribution.</td>
</td>
<tr>
<td><a href="install.html">Install</a> </td>
<td>A guide of how to compile and install on all the supported platforms.</td>
</td>
<tr>
<td><a href="dependencies.html">Dependencies</a> </td>
<td>Listing of all the dependancies of the project, with links of where to download them.</td>
</td>
<tr>
<td><a href="demos.html">Demos</a> </td>
<td>Thumbnails and info on all the demo applications which come with this distribution.</td>
</td>
<tr>
<td><a href="data.html">Data</a> </td>
<td>List of websites where one can download interesting and useful data from.</td>
</td>
<tr>
<td><a href="sgv.html">Viewer</a> </td>
<td>List of key bindings support by the osgGLUT::Viewer and hence sgv and the rest of demos.</td>
</td>
<tr>
<td><a href="stereo.html">Stereo</a> </td>
<td>Documentation on the commandline paramters and environmential variables which control stereo.</td>
</td>
<tr>
<td><a href="documentation.html">Reference Guides</a> </td>
<td>Reference guides of the core libraries.</td>
</td>
</table>
</body>
</html>

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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
<h2>
<a NAME="Compiling and installing the OpenSceneGraph"></a><u>Compiling and installing the OpenSceneGraph</u></h2>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2><u>Compiling and installing the OpenSceneGraph</u></h2>
<p>
@@ -84,8 +98,8 @@ For platform specific details:
</ul>
<hr>
<h2>
<u><a name="Compiling under Windows with Visual Studio">Compiling under Windows with Visual Studio.</a></u></h2>
<h3>
<u><a name="Compiling under Windows with Visual Studio">Compiling under Windows with Visual Studio.</a></u></h3>
<p>The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
in the VisualStudio below the OSG this root directory. The OSG will compile
with the basic VisualC++6.0, but, and this is a big but, the STL version which
@@ -126,14 +140,14 @@ to help the location of datafiles. For example :
<p>To help compilation of the image reader plugins, various image libraries
have been zipped up for your convienice, your find these on the OSG release
download directory.
<h2>
Using Visual Studio .NET</h2>
<h3>
Using Visual Studio .NET</h3>
<p>
Looks like Microsoft have eventually got their act together on the compiler front,
the compiler looks Standard C++ compilient with a solid STL implement, so this is
the recommend route.</p>
<h2>
Using Dinkumware STL</h2>
<h3>
Using Dinkumware STL</h3>
<p>
The basic jist is that you'll need to download their STL implementation, and follow their
instructions of how toforce VisualStudio to pick up the new STL implementation. More details
@@ -148,8 +162,7 @@ The #ifdef is smart enough to do this automatically when using VIsualStudio .NET
modification by hand won't be required. Unfortunately there doesn't seem to be a special define associated
with the Dinkumware STL for the #ifdef to pick up on.
</p>
<h2>
Using STLport</h2>
<h3>Using STLport</h3>
</p>
The OSG has been tested under Windows with STLport-4.5, which allows the
users to configure the type of STL support required for STLport itself.
@@ -172,7 +185,7 @@ list, thus overriding MS's own STL implementations.
<hr>
<h2><u><a name="Linux">Compiling under Linux</a></u></h2>
<h3><u><a name="Linux">Compiling under Linux</a></u></h3>
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
<blockquote><tt>% make</tt></blockquote>
Note, make should automatically detect linux and build optimized targets
@@ -189,8 +202,8 @@ distribtions are upto date even recent ones. If you have problems compiling
osgText due to GLU problems then check out the details at the bottom of
this file, under the title RedHat7.1 &amp; GLU1.3 for a quick way of installing
GLU1.3 in the right place.
<h2>
RedHat 7.2 &amp; GLU1.3</h2>
<h3>
RedHat 7.2 &amp; GLU1.3</h3>
I have posted a simple fix for those of us who have been unable to correctly
build OSG 0.8.43 on Redhat 7.2. You can download it at http://www.openscenegraph.org/download/dependencies/ReadHat7.2_fixglu.tar.gz
To install it, follow these steps:
@@ -217,7 +230,7 @@ osgText.) Good luck everyone. - Clay
<br>
<hr>
<h2><u><a name="Free BSD">Compiling under FreeBSD</a></u></h2>
<h3><u><a name="Free BSD">Compiling under FreeBSD</a></u></h3>
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
<blockquote><tt>% make</tt></blockquote>
Note, make should automatically detect linux and build optimized targets
@@ -233,7 +246,7 @@ To get full details of make options, type:
<br>
<hr>
<h2><u><a name="IRIX">Compiling under IRIX</a></u></h2>
<h3><u><a name="IRIX">Compiling under IRIX</a></u></h3>
Since the OSG uses Standard C++ features such as STL it is important to
have an up to date version of the MIPSPro compilers, ie. 7.3 or later.
Support for MIPSPro7.2.1 has now been dropped since it was becoming to
@@ -253,7 +266,7 @@ To get full details of make options, type:
<hr>
<h2><u><a name="Solaris">Compiling under Solaris</a></u></h2>
<h3><u><a name="Solaris">Compiling under Solaris</a></u></h3>
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
<blockquote><tt>% make</tt></blockquote>
Note, make should automatically detect linux and build optimized targets
@@ -268,7 +281,7 @@ To get full details of make options, type:
<hr>
<h2><u><a name="Mac OSX">Compiling under MacOS X (instructions written by Phil Atkin)</a></u></h2>
<h3><u><a name="Mac OSX">Compiling under MacOS X (instructions written by Phil Atkin)</a></u></h3>
For anyone who's ever used a Unix box for development it really is so simple
it's insane.
<p>You need to have installed the Developer tools from the CD that comes
@@ -331,7 +344,7 @@ forewarned is forearmed.
<hr>
<h2><u><a name="Cygwin">Compiling under Cygwin</a></u></h2>
<h3><u><a name="Cygwin">Compiling under Cygwin</a></u></h3>
To compile, from the OSG root directory, type: make Note, make should automatically
detect your system and build optimized targets for your system. And if
you wish to install the OSG type: make install Note that make symbolic
@@ -347,22 +360,6 @@ Add the following to your .cshrc (note paths seperated by colon's): setenv
OSGFILEPATH ./:${OSGDATA}:${OSGDATA}/Images Or the following if you're
using a sh compatible shell : export OSGFILEPATH=./:${OSGDATA}:${OSGDATA}/Images:
Or under windows (note paths seperated by semi-colon's) : SET OSGFILEPATH=./:${OSGDATA};${OSGDATA}/Images
<br>
<br>
<hr>
<h2>
Running the demos</h2>
To run the viewer demo type (you made need to type rehash first under Unix)
:
<br>%sgv cow.osg sgv lz.rgb or sgv Spinnercar.flt sgv Alley.3ds sgv town_ogl_pfi.pfb
or sgv -stereo cow.osg (see doc/stereo.html for further details) or sgv
-stencil cow.osg (to turn on use of the stencil buffer and enable the overdraw
stats mode.) or sgv (with no arguments prints out usage to console.) Other
run other demos type osgcube or hangglide hangglide master.flt or osgreflect
cow.osg or osgconv Alley.3ds Alley.osg or osgtexture lz.rgb tree.rgb or
osgimpostor cow.osg or osgviews glider.osg (Note: the file is picked up
by checking the directories pointed to by $OSGFILEPATH)
</body>

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@@ -7,7 +7,22 @@
<img src="images/OpenSceneGraphBanner_Distribution.jpg" width=640 height=77 border=0>
<h2>Introduction to the OpenSceneGraph</h2>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2><u>Introduction to the OpenSceneGraph</u></h2>
<p>Welcome to OpenSceneGraph project!
</p>
@@ -18,13 +33,15 @@ what scene graphs are, why graphics developers use them, and details about the O
project, how to learn how to use it and contribute to the OpenSceneGraph community.
</p>
<p>
<i>Robert Osfield,
Project Lead.
April 2002.</i>
</p>
<hr>
<h2>What is a Scene Graph?</h2>
<h3><u>What is a Scene Graph?</u></h3>
<p>Its a tree! Quite simply one the best and most reusable data structures invented.Typically drawn schematically as
root at the top, leaves at the bottom. It all starts with a topmost root node which
encompasses your whole virtual world, be it 2D or 3D. The world is then broken down
@@ -45,7 +62,7 @@ programs.
<hr>
<h2>Why use a Scene Graph - Performance, Productivity, Portability and Scalability.</h2>
<h3><u>Why use a Scene Graph - Performance, Productivity, Portability and Scalability</u>.</h3>
<ol>
<li>
@@ -98,7 +115,7 @@ framework of the scene graph handles the differnt underlying hardware configurat
<hr>
<h2>So what about the OpenSceneGraph project?</h2>
<h3><u>So what about the OpenSceneGraph project?</u></h3>
<p>
The OpenSceneGraph is an Open Source Scene Graph, and our goal is make the benifits
@@ -199,7 +216,7 @@ already adopted their projects, and are from all over the world.
<hr>
<h2>Getting started</h2>
<h3><u>Getting started</u></h3>
<p>
The first thing is to select the distribution which suits you, there are binary, development and
@@ -235,7 +252,7 @@ libraries that parts of the OpenSceneGraph is dependant upon such as glut, check
<hr>
<h2>How to learn to use the OpenSceneGraph</h2>
<h3><u>How to learn to use the OpenSceneGraph</u></h3>
<p>
The OpenSceneGraph distribution comes with a reference guide for each of the componet libraries - osg, osgDB,
@@ -265,7 +282,7 @@ and OpenGL reference guide 'Blue Book'. The main <a href="http://www.opengl.org
</p>
<hr>
<h2>Support and discussion - the <i>openscenegraph-news</i> mailing list</h2>
<h3><u>Support and discussion - the <i>openscenegraph-news</i> mailing list</u></h3>
<p>
For scene graph related questions, bug reports, bug fixes, and general design and development discussion one should
join the <a href="http://lists.sourceforge.net/mailman/listinfo/openscenegraph-news">openscenegraph-news</a> mailing list,

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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.72 [en] (X11; U; Linux 2.2.15-3SGI_39 i686) [Netscape]">
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<h1>
Scene Graph Viewer (sgv) keyboard bindings:</h1></center>
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<h2><u>osgGLUT::Viewer / Scene Graph Viewer (sgv) keyboard bindings:</u></h2>
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<td>Output the loaded scene to 'saved_model.osg'.</td>
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<td>Snap a screen shot image and write it out 'screenshot.bmp'.</td>
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<h2>Native Support for Stereo</h2>
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<td><a href="introduction.html">Introduction</a> </td>
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<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
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<h2><u>Native Support for Stereo</u></h2>
<p>The OSG has support for anaglyphic stereo
(i.e. red/green or red/cyan glasses), quad buffered stereo (i.e. active stereo using shutter glasses,