Updates to the documentation.

This commit is contained in:
Robert Osfield
2002-04-24 14:14:37 +00:00
parent b1717dc898
commit 7a76be4465
12 changed files with 323 additions and 489 deletions

View File

@@ -7,7 +7,22 @@
<img src="images/OpenSceneGraphBanner_Distribution.jpg" width=640 height=77 border=0>
<h2>Introduction to the OpenSceneGraph</h2>
<table>
<tr>
<td><a href="index.html">Index</a> </td>
<td><a href="introduction.html">Introduction</a> </td>
<td><a href="contents.html">Contents</a> </td>
<td><a href="install.html">Install</a> </td>
<td><a href="dependencies.html">Dependencies</a> </td>
<td><a href="demos.html">Demos</a> </td>
<td><a href="data.html">Data</a> </td>
<td><a href="sgv.html">Viewer</a> </td>
<td><a href="stereo.html">Stereo</a> </td>
<td><a href="documentation.html">Reference Guides</a> </td>
</tr>
</table>
<h2><u>Introduction to the OpenSceneGraph</u></h2>
<p>Welcome to OpenSceneGraph project!
</p>
@@ -18,13 +33,15 @@ what scene graphs are, why graphics developers use them, and details about the O
project, how to learn how to use it and contribute to the OpenSceneGraph community.
</p>
<p>
<i>Robert Osfield,
Project Lead.
April 2002.</i>
</p>
<hr>
<h2>What is a Scene Graph?</h2>
<h3><u>What is a Scene Graph?</u></h3>
<p>Its a tree! Quite simply one the best and most reusable data structures invented.Typically drawn schematically as
root at the top, leaves at the bottom. It all starts with a topmost root node which
encompasses your whole virtual world, be it 2D or 3D. The world is then broken down
@@ -45,7 +62,7 @@ programs.
<hr>
<h2>Why use a Scene Graph - Performance, Productivity, Portability and Scalability.</h2>
<h3><u>Why use a Scene Graph - Performance, Productivity, Portability and Scalability</u>.</h3>
<ol>
<li>
@@ -98,7 +115,7 @@ framework of the scene graph handles the differnt underlying hardware configurat
<hr>
<h2>So what about the OpenSceneGraph project?</h2>
<h3><u>So what about the OpenSceneGraph project?</u></h3>
<p>
The OpenSceneGraph is an Open Source Scene Graph, and our goal is make the benifits
@@ -199,7 +216,7 @@ already adopted their projects, and are from all over the world.
<hr>
<h2>Getting started</h2>
<h3><u>Getting started</u></h3>
<p>
The first thing is to select the distribution which suits you, there are binary, development and
@@ -235,7 +252,7 @@ libraries that parts of the OpenSceneGraph is dependant upon such as glut, check
<hr>
<h2>How to learn to use the OpenSceneGraph</h2>
<h3><u>How to learn to use the OpenSceneGraph</u></h3>
<p>
The OpenSceneGraph distribution comes with a reference guide for each of the componet libraries - osg, osgDB,
@@ -265,7 +282,7 @@ and OpenGL reference guide 'Blue Book'. The main <a href="http://www.opengl.org
</p>
<hr>
<h2>Support and discussion - the <i>openscenegraph-news</i> mailing list</h2>
<h3><u>Support and discussion - the <i>openscenegraph-news</i> mailing list</u></h3>
<p>
For scene graph related questions, bug reports, bug fixes, and general design and development discussion one should
join the <a href="http://lists.sourceforge.net/mailman/listinfo/openscenegraph-news">openscenegraph-news</a> mailing list,