Added minimum and maximum scale support to osg::AutoTransform
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@@ -49,10 +49,17 @@ class OSG_EXPORT AutoTransform : public Transform
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inline void setRotation(const Quat& quat) { _rotation = quat; _matrixDirty=true; dirtyBound(); }
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inline const Quat& getRotation() const { return _rotation; }
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inline void setScale(float scale) { _scale.set(scale,scale,scale); _matrixDirty=true; dirtyBound(); }
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inline void setScale(const Vec3& scale) { _scale = scale; _matrixDirty=true; dirtyBound(); }
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inline void setScale(float scale) { setScale(osg::Vec3(scale,scale,scale)); }
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void setScale(const Vec3& scale);
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inline const Vec3& getScale() const { return _scale; }
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void setMinimumScale(float minimumScale) { _minimumScale = minimumScale; }
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float getMinimumScale() const { return _minimumScale; }
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void setMaximumScale(float maximumScale) { _maximumScale = maximumScale; }
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float getMaximumScale() const { return _maximumScale; }
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inline void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; _matrixDirty=true; dirtyBound(); }
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inline const Vec3& getPivotPoint() const { return _pivotPoint; }
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@@ -105,6 +112,9 @@ class OSG_EXPORT AutoTransform : public Transform
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mutable Viewport::value_type _previousHeight;
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mutable osg::Matrix _previousProjection;
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mutable osg::Vec3 _previousPosition;
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float _minimumScale;
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float _maximumScale;
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void computeMatrix() const;
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