2.8 branch: This is Ryan Pavlik's introduction of a new output Option (OutputRelativeTextures) for the dot OSG plugin to write texture files into a subfolder.
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@@ -91,6 +91,9 @@ class OSGDB_EXPORT Output : public osgDB::ofstream
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virtual std::string getFileNameForOutput(const std::string& filename) const;
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const std::string& getFileName() const { return _filename; }
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void setOutputRelativeTextures(bool flag) { _outputRelativeTextures = flag; }
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bool getOutputRelativeTextures() const { return _outputRelativeTextures; }
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void setOutputTextureFiles(bool flag) { _outputTextureFiles = flag; }
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bool getOutputTextureFiles() const { return _outputTextureFiles; }
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@@ -120,6 +123,7 @@ class OSGDB_EXPORT Output : public osgDB::ofstream
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PathNameHint _pathNameHint;
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bool _outputRelativeTextures;
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bool _outputTextureFiles;
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unsigned int _textureFileNameNumber;
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