Synch with 20010921
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141
ChangeLog
141
ChangeLog
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OSG Change log
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==============
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21th September 2001 - osg-20010921.tar.gz
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o Fixed compilation problem under Windows due to ctime being included
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in the osg::Timer header file. The ctime refrence has been replaced
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by time.h. Also fixed typo in osgGLUT/Viewer.cpp which was causing
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compilation problems.
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o Made the new osg::Matrix::translate/scale/rotate static method inline
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to help improve peformance.
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o Fixed bugs in osg::Matrix::preMult and postMult.
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19th September 2001 - osg-20010919.tar.gz
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o Cleaned up the implementation of the osg::Timer class so it is easy
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to read and maintain, and have added support for gettimeofday under
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unix OS's where no other realtime timer is available, if this isn't
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available either than
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o Added FrameStamp class which encapsulates the frame number,
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reference time and the calander time that a frame in schedualed.
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o Fixed a couple of bugs & integrated further fixes from Paul Fredrikson,
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to the new Matrix implemention, double checked results against the old
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matrix class and am now getting consistent results. For this dev
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version onwards the new Matrix class simply replaces the old one. The
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new Matrix class contains old style methods to keep things compiling,
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however these are deprecated and will be removed, probably by the next
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full release. Check the header file for deprecated methods. You can
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also comment in the #define WARN_DEPRECATED at the top of Matrix.cpp
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and this will produce console warnings.
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o From Don Burns - fixes to src/osgPlugins/osg/GeoSet.cpp adding in
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an iterator increment to the code for outputing interleaved arrays,
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previously the code entered an .osg writing inifite loop for this
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data type.
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o Have added #ifndef WIN32 around the call to the new OptimizeStateVisitor
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which was added to sgv to prevent its use automatically under Windows -
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thus avoiding the windows crash due to the MSVC++ buggy SLL implementation.
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14th September 2001 - osg-20010914.tar.gz
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o Added osgUtil::StateOptimizeVisitor which traversing the scene
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graph and builds up a map of all StateAttributes and StateSets
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and then removes the duplicates. This promotes state sharing
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throughout the scene graph which inturn can significantly improve
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performance thanks to reduced state changing. Particularily
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effective on datasets where a great deal of duplicated state exists.
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Even on already optimized datasets such as Performer town up
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o Added pure virtual compare(const osg::StateAttribute&)
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method to osg::StateAttribute, and implemented it in all the
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subclasses from StateAttribute. Added <,== & != operator
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on StateAttribute and Matrix to support new StateOptimizeVisitor.
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o Added META_Object, META_Node and META_StateAttribute macros to
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Object, Node and StateAttribute respectively which define the
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standard pure virtual methods such as clone, className
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& isSameKindAs. Changed all the appropriate header files to
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use these macro's rather define them in each header, these cleans
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up the headers considerably.
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o Corrected the implementation of osg::Light::getType so it correctly
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uses a unique type for each of the OpenGL lights (GL_LIGHT0..
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GL_LIGHT7 relates to osg::StateAttriburte::LIGHT_0..LIGHT_7.
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o Changed the definition of osg::StateStateAttribute::Type to
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is now a unsigned int rather than an enum, and have changed the
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name of the previous Type enum list to be Types. This makes it
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more consistent with the difination of values found in StateAttribute
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and also easier to extend with having to cast to an enum.
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o From Pail Fredrikson, updated Maitrx.new implemention which uses
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the same matrix orientation as the original Matrix implemention.
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11th September 2001 - osg-20010911.tar.gz
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o From Paul Fredrikson - added new proposed Matrix implemention, its
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been added in as Matrix.new and Matrix.cpp.new, the old Matrix
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implemetion has been moved to Matrix.old and Matrix.cpp.old, and
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new Matrix and Matrix.cpp directs compilation to Matrix.new if
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USE_NEW_MATRIX is defined, otherwise defaults to Matrix.old. Once
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a new implementation is settled and thoroughly tested then the
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old one will be completely replaced by the new one.
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o Added osg::NodeVisitor::s/getTraversalNumber(..) and s/getReferenceTime(..)
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to better support syncronization of different traversals of the scene
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graph and support osgcluster syncornization through the traversal number
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and refernce time.
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o Added osg::NodeVisitor::s/getTraversalMask(..), s/getNodeMaskOverride(..)
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and validNodeMask(..) and modified all osg::Node's and its
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subclass' ::accept(NodeVisitor) methods to check NodeVisitor::
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validNodeMask(..) and only call the NodeVisitor::apply(..) if it
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returns true. This extra functionality allows users to switch on/off
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nodes and their subgraph using a Node::s/getNodeMask() and since
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a bit mask is used this can be done selectively for different
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traversals, by using diffent bits for a traversal type (i.e app/cull).
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o Added reuse of AlphaFunc and TexEnv objects between ImpostorSprites
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into osg::ImpostorSpriteManager.
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o Added osgcluster demo (can be found in src/Demos/osgcluster/), this
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demo demonstrates a simple implmentation of keeping camera in sync
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between entirely seperate apps running on different machines, and
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what you get is multi-channel graphics cluster! osgcluster uses
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UDP packets to keep the camera position in sync between other
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osgcluster viewers running on other machines in the local area
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network.
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o Changes to osg::Camera - added osg::Camera::setFOV(), osg::Camera::
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s/getAdjustAspectRatioMode(), and osg::Camera::adjustAspectRatio(),
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and renamed AdjustAxis enumerate AdjectAspectRatioMode.
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o Updates to osg::NodeCallback and osgUtil::AppVisitor.
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24th August 2001 - osg-20010824.tar.gz
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o Changed the impostor viewport so it is centered in the middle of
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main viewport instead of the bottom left hand corner. The later
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was causing problems with the windowing decoration was obscuring
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the backbuffer drawing and texture read.
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o Changed the default resolution to 800x600 for osgGLUT::Viewer and
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osg::Viewer so that the demos appear ok on very small screens such
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as laptops.
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o Three items added for support of app traversal callbacks.
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- added osg::NodeCallback for use as an app callback on osg::Node's
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which is called by an app visitor.
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- added osg::Node::setAppCallback()/getAppCallback().
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- added osgUtil::AppVisitor and made it default AppVisitor on SceneView.
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note: new files are include/osg/NodeCallback,
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include/osgUtil/AppVisitor and src/osgUtil/AppVisitor.cpp.
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o Changed osgreflect and osgcube demos so they use an app callback,
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instead of its own app visitor/glutTimerCallback repsectively.
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o Changed the texture object type from osg::uint to GLunit in osg::Texture
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to solved comptability problems under MacOS.
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o Fixed spelling mistake of Minimum which occured several times
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in include/osgUtil/VisualsRequirementsVisitor.
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o Removed Lighting.cpp as it is nolonger used in any Makefiles,
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and is only laying around due to not be removed earlier.
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o From Bryan Woods - updated Metrowerks files for the MacOS port.
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22nd August 2001 - osg-20010822.tar.gz
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o Removed osg::StateSet::getAttributeVector() and getModeVector()
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since they were simply hacks around MSVC++ bugs which are both
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fixed by using STLport under windows, along with other bugs reported
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under Windows. Its is now recommended that Windows users adopt
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STLport instead of the MSVC++ one since the later is just plain flakey.
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o From Ben Discoe - fixed typo of a bookmark in index.html
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o Added osg::Viewport for encapsulating glViewport and for passing around
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viewport object between various osg classes. Also helps avoid some
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portability issues which have arisen over OpenGl types under MacOS.
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o From Bryan Woods - updated Metrowerks files for the MacOS port.
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9th August 2001 - osg-0.8.42.tar.gz
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o Toned down the specular light values set by default in osgUtil::SceneView::
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