Synch with 20010921
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@@ -11,12 +11,22 @@ class SG_EXPORT TexMat : public StateAttribute
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{
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public :
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TexMat( void );
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virtual Object* clone() const { return new TexMat(); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TexMat*>(obj)!=NULL; }
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virtual const char* className() const { return "TexMat"; }
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virtual const Type getType() const { return TEXMAT; }
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META_StateAttribute(TexMat, TEXMAT);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(TexMat,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_matrix)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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/** Set the texture matrix */
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inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
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